mirror of
https://github.com/ppy/osu
synced 2024-12-13 10:28:17 +00:00
d7c09e7dbd
# Conflicts: # osu.Game.Rulesets.Catch/Judgements/CatchDropletJudgement.cs # osu.Game.Rulesets.Catch/Judgements/CatchJudgement.cs # osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs # osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs # osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs # osu.Game.Tests/Visual/SongSelect/TestCaseBeatmapScoresContainer.cs # osu.Game/Graphics/OsuFont.cs # osu.Game/Online/API/Requests/Responses/APILegacyScoreInfo.cs # osu.Game/Overlays/Profile/Header/BadgeContainer.cs # osu.Game/Overlays/Profile/ProfileHeader.cs # osu.Game/Screens/Select/PlaySongSelect.cs # osu.Game/Skinning/LegacySkinDecoder.cs
138 lines
5.1 KiB
C#
138 lines
5.1 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Graphics;
|
|
using osu.Game.Rulesets.Mods;
|
|
using osu.Game.Rulesets.Taiko.Mods;
|
|
using osu.Game.Rulesets.Taiko.UI;
|
|
using osu.Game.Rulesets.UI;
|
|
using System.Collections.Generic;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Sprites;
|
|
using osu.Framework.Input.Bindings;
|
|
using osu.Game.Rulesets.Replays.Types;
|
|
using osu.Game.Rulesets.Taiko.Objects;
|
|
using osu.Game.Rulesets.Taiko.Replays;
|
|
using osu.Game.Beatmaps.Legacy;
|
|
using osu.Game.Rulesets.Difficulty;
|
|
using osu.Game.Rulesets.Taiko.Beatmaps;
|
|
using osu.Game.Rulesets.Taiko.Difficulty;
|
|
using osu.Game.Scoring;
|
|
|
|
namespace osu.Game.Rulesets.Taiko
|
|
{
|
|
public class TaikoRuleset : Ruleset
|
|
{
|
|
public override DrawableRuleset CreateDrawableRulesetWith(WorkingBeatmap beatmap, IReadOnlyList<Mod> mods) => new DrawableTaikoRuleset(this, beatmap, mods);
|
|
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new TaikoBeatmapConverter(beatmap);
|
|
|
|
public override IEnumerable<KeyBinding> GetDefaultKeyBindings(int variant = 0) => new[]
|
|
{
|
|
new KeyBinding(InputKey.MouseLeft, TaikoAction.LeftCentre),
|
|
new KeyBinding(InputKey.MouseRight, TaikoAction.LeftRim),
|
|
new KeyBinding(InputKey.D, TaikoAction.LeftRim),
|
|
new KeyBinding(InputKey.F, TaikoAction.LeftCentre),
|
|
new KeyBinding(InputKey.J, TaikoAction.RightCentre),
|
|
new KeyBinding(InputKey.K, TaikoAction.RightRim),
|
|
};
|
|
|
|
public override IEnumerable<Mod> ConvertLegacyMods(LegacyMods mods)
|
|
{
|
|
if (mods.HasFlag(LegacyMods.Nightcore))
|
|
yield return new TaikoModNightcore();
|
|
else if (mods.HasFlag(LegacyMods.DoubleTime))
|
|
yield return new TaikoModDoubleTime();
|
|
|
|
if (mods.HasFlag(LegacyMods.Autoplay))
|
|
yield return new TaikoModAutoplay();
|
|
|
|
if (mods.HasFlag(LegacyMods.Easy))
|
|
yield return new TaikoModEasy();
|
|
|
|
if (mods.HasFlag(LegacyMods.Flashlight))
|
|
yield return new TaikoModFlashlight();
|
|
|
|
if (mods.HasFlag(LegacyMods.HalfTime))
|
|
yield return new TaikoModHalfTime();
|
|
|
|
if (mods.HasFlag(LegacyMods.HardRock))
|
|
yield return new TaikoModHardRock();
|
|
|
|
if (mods.HasFlag(LegacyMods.Hidden))
|
|
yield return new TaikoModHidden();
|
|
|
|
if (mods.HasFlag(LegacyMods.NoFail))
|
|
yield return new TaikoModNoFail();
|
|
|
|
if (mods.HasFlag(LegacyMods.Perfect))
|
|
yield return new TaikoModPerfect();
|
|
|
|
if (mods.HasFlag(LegacyMods.Relax))
|
|
yield return new TaikoModRelax();
|
|
|
|
if (mods.HasFlag(LegacyMods.SuddenDeath))
|
|
yield return new TaikoModSuddenDeath();
|
|
}
|
|
|
|
public override IEnumerable<Mod> GetModsFor(ModType type)
|
|
{
|
|
switch (type)
|
|
{
|
|
case ModType.DifficultyReduction:
|
|
return new Mod[]
|
|
{
|
|
new TaikoModEasy(),
|
|
new TaikoModNoFail(),
|
|
new MultiMod(new TaikoModHalfTime(), new TaikoModDaycore()),
|
|
};
|
|
|
|
case ModType.DifficultyIncrease:
|
|
return new Mod[]
|
|
{
|
|
new TaikoModHardRock(),
|
|
new MultiMod(new TaikoModSuddenDeath(), new TaikoModPerfect()),
|
|
new MultiMod(new TaikoModDoubleTime(), new TaikoModNightcore()),
|
|
new TaikoModHidden(),
|
|
new TaikoModFlashlight(),
|
|
};
|
|
|
|
case ModType.Automation:
|
|
return new Mod[]
|
|
{
|
|
new MultiMod(new TaikoModAutoplay(), new ModCinema()),
|
|
new TaikoModRelax(),
|
|
};
|
|
|
|
case ModType.Fun:
|
|
return new Mod[]
|
|
{
|
|
new MultiMod(new ModWindUp<TaikoHitObject>(), new ModWindDown<TaikoHitObject>())
|
|
};
|
|
|
|
default:
|
|
return new Mod[] { };
|
|
}
|
|
}
|
|
|
|
public override string Description => "osu!taiko";
|
|
|
|
public override string ShortName => "taiko";
|
|
|
|
public override Drawable CreateIcon() => new SpriteIcon { Icon = OsuIcon.RulesetTaiko };
|
|
|
|
public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new TaikoDifficultyCalculator(this, beatmap);
|
|
|
|
public override PerformanceCalculator CreatePerformanceCalculator(WorkingBeatmap beatmap, ScoreInfo score) => new TaikoPerformanceCalculator(this, beatmap, score);
|
|
|
|
public override int? LegacyID => 1;
|
|
|
|
public override IConvertibleReplayFrame CreateConvertibleReplayFrame() => new TaikoReplayFrame();
|
|
|
|
public TaikoRuleset(RulesetInfo rulesetInfo = null)
|
|
: base(rulesetInfo)
|
|
{
|
|
}
|
|
}
|
|
}
|