mirror of https://github.com/ppy/osu
132 lines
4.0 KiB
C#
132 lines
4.0 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Screens;
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using osu.Game.Graphics.Containers;
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using osu.Game.Screens.Backgrounds;
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using osu.Game.Screens.Charts;
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using osu.Game.Screens.Direct;
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using osu.Game.Screens.Edit;
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using osu.Game.Screens.Multiplayer;
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using OpenTK;
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using osu.Game.Screens.Select;
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using osu.Game.Screens.Tournament;
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using osu.Framework.Input;
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using OpenTK.Input;
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namespace osu.Game.Screens.Menu
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{
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public class MainMenu : OsuScreen
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{
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private readonly ButtonSystem buttons;
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internal override bool ShowOverlays => buttons.State != MenuState.Initial;
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private readonly BackgroundScreen background;
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private Screen songSelect;
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protected override BackgroundScreen CreateBackground() => background;
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public MainMenu()
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{
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background = new BackgroundScreenDefault();
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Children = new Drawable[]
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{
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new ParallaxContainer
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{
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ParallaxAmount = 0.01f,
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Children = new Drawable[]
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{
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buttons = new ButtonSystem
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{
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OnChart = delegate { Push(new ChartListing()); },
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OnDirect = delegate { Push(new OnlineListing()); },
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OnEdit = delegate { Push(new Editor()); },
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OnSolo = delegate { Push(consumeSongSelect()); },
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OnMulti = delegate { Push(new Lobby()); },
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OnExit = delegate { Exit(); },
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}
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}
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}
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};
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}
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[BackgroundDependencyLoader]
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private void load(OsuGame game)
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{
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LoadComponentAsync(background);
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buttons.OnSettings = game.ToggleOptions;
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preloadSongSelect();
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}
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private void preloadSongSelect()
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{
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if (songSelect == null)
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LoadComponentAsync(songSelect = new PlaySongSelect());
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}
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private Screen consumeSongSelect()
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{
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var s = songSelect;
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songSelect = null;
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return s;
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}
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protected override void OnEntering(Screen last)
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{
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base.OnEntering(last);
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buttons.FadeInFromZero(500);
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}
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protected override void OnSuspending(Screen next)
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{
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base.OnSuspending(next);
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const float length = 400;
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buttons.State = MenuState.EnteringMode;
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Content.FadeOut(length, EasingTypes.InSine);
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Content.MoveTo(new Vector2(-800, 0), length, EasingTypes.InSine);
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}
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protected override void OnResuming(Screen last)
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{
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base.OnResuming(last);
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//we may have consumed our preloaded instance, so let's make another.
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preloadSongSelect();
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const float length = 300;
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buttons.State = MenuState.TopLevel;
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Content.FadeIn(length, EasingTypes.OutQuint);
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Content.MoveTo(new Vector2(0, 0), length, EasingTypes.OutQuint);
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}
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protected override bool OnExiting(Screen next)
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{
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buttons.State = MenuState.Exit;
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Content.FadeOut(3000);
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return base.OnExiting(next);
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}
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protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
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{
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if (!args.Repeat && state.Keyboard.ControlPressed && state.Keyboard.ShiftPressed && args.Key == Key.D)
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{
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Push(new Drawings());
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return true;
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}
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return base.OnKeyDown(state, args);
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}
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}
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}
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