mirror of https://github.com/ppy/osu
36 lines
1.7 KiB
C#
36 lines
1.7 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Runtime.CompilerServices;
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using osu.Framework.Platform;
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namespace osu.Game.Tests
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{
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/// <summary>
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/// A headless host which cleans up before running (removing any remnants from a previous execution).
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/// </summary>
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public class CleanRunHeadlessGameHost : HeadlessGameHost
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{
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/// <summary>
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/// Create a new instance.
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/// </summary>
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/// <param name="gameSuffix">An optional suffix which will isolate this host from others called from the same method source.</param>
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/// <param name="bindIPC">Whether to bind IPC channels.</param>
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/// <param name="realtime">Whether the host should be forced to run in realtime, rather than accelerated test time.</param>
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/// <param name="callingMethodName">The name of the calling method, used for test file isolation and clean-up.</param>
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public CleanRunHeadlessGameHost(string gameSuffix = @"", bool bindIPC = false, bool realtime = true, [CallerMemberName] string callingMethodName = @"")
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: base(callingMethodName + gameSuffix, bindIPC, realtime)
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{
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}
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protected override void SetupForRun()
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{
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Storage.DeleteDirectory(string.Empty);
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// base call needs to be run *after* storage is emptied, as it updates the (static) logger's storage and may start writing
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// log entries from another source if a unit test host is shared over multiple tests, causing a file access denied exception.
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base.SetupForRun();
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}
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}
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}
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