mirror of
https://github.com/ppy/osu
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97 lines
3.1 KiB
C#
97 lines
3.1 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers.Markdown;
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using osu.Framework.Input.Events;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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namespace osu.Game.Overlays.Wiki
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{
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public class WikiSidebar : OverlaySidebar
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{
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private FillFlowContainer tableOfContents;
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protected override Drawable CreateContent() => new FillFlowContainer
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{
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Direction = FillDirection.Vertical,
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Children = new Drawable[]
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{
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new OsuSpriteText
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{
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Text = "CONTENTS",
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Font = OsuFont.GetFont(size: 12, weight: FontWeight.Bold),
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},
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tableOfContents = new FillFlowContainer
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{
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Direction = FillDirection.Vertical,
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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}
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},
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};
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public void AddToc(string title, MarkdownHeading heading, int level)
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{
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switch (level)
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{
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case 2:
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case 3:
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tableOfContents.Add(new TocTitle(title, heading, level == 3));
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break;
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}
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}
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private class TocTitle : OsuHoverContainer
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{
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[Resolved]
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private OverlayScrollContainer scrollContainer { get; set; }
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private readonly MarkdownHeading target;
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private readonly OsuTextFlowContainer textFlow;
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public TocTitle(string text, MarkdownHeading target, bool subtitle = false)
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{
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this.target = target;
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RelativeSizeAxes = Axes.X;
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AutoSizeAxes = Axes.Y;
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Child = textFlow = new OsuTextFlowContainer(t =>
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{
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t.Font = OsuFont.GetFont(size: subtitle ? 12 : 15);
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}).With(f =>
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{
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f.AddText(text);
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f.RelativeSizeAxes = Axes.X;
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f.AutoSizeAxes = Axes.Y;
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});
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Margin = new MarginPadding { Top = subtitle ? 5 : 10 };
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Padding = new MarginPadding { Left = subtitle ? 10 : 0 };
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}
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protected override IEnumerable<Drawable> EffectTargets => new Drawable[] { textFlow };
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[BackgroundDependencyLoader]
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private void load(OverlayColourProvider colourProvider)
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{
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IdleColour = colourProvider.Light2;
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HoverColour = colourProvider.Light1;
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}
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protected override bool OnClick(ClickEvent e)
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{
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scrollContainer.ScrollTo(target);
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return base.OnClick(e);
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}
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}
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}
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}
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