osu/osu.Game.Tests/Visual/UserInterface/TestSceneModDifficultyAdjustSettings.cs
2021-07-08 17:49:00 +09:00

75 lines
2.3 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Rulesets.Osu.Mods;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Tests.Visual.UserInterface
{
public class TestSceneModDifficultyAdjustSettings : OsuManualInputManagerTestScene
{
[SetUpSteps]
public void SetUpSteps()
{
AddStep("create difficulty adjust", () =>
{
var modDifficultyAdjust = new OsuModDifficultyAdjust();
Child = new Container
{
Size = new Vector2(300),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Children = new Drawable[]
{
new Box
{
Colour = Color4.Black,
RelativeSizeAxes = Axes.Both,
},
new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
ChildrenEnumerable = modDifficultyAdjust.CreateSettingsControls(),
},
}
};
});
setBeatmapWithDifficultyParameters(5);
setBeatmapWithDifficultyParameters(8);
}
[Test]
public void TestBasic()
{
}
private void setBeatmapWithDifficultyParameters(float value)
{
AddStep($"set beatmap with all {value}", () => Beatmap.Value = CreateWorkingBeatmap(new Beatmap
{
BeatmapInfo = new BeatmapInfo
{
BaseDifficulty = new BeatmapDifficulty
{
OverallDifficulty = value,
CircleSize = value,
DrainRate = value,
ApproachRate = value,
}
}
}));
}
}
}