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osu
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a6c2848460
osu
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osu.Game
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Dean Herbert
3d6602b8df
Ensure
FailAnimation
is disposed synchronously to avoid test failures
2021-10-11 14:05:31 +09:00
..
Break
HUD
Split score counter class into two distinct classes to simplify usages
2021-10-10 17:56:32 +09:00
PlayerSettings
BeatmapMetadataDisplay.cs
BreakOverlay.cs
BreakTracker.cs
ComboEffects.cs
DimmableStoryboard.cs
EpilepsyWarning.cs
FailAnimation.cs
Move low pass fail effect to
FailAnimation
2021-10-08 12:27:04 +09:00
FailOverlay.cs
GameplayClock.cs
GameplayClockContainer.cs
GameplayMenuOverlay.cs
GameplayState.cs
Make
GameplayState.Score
immutable
2021-10-05 14:55:40 +09:00
HotkeyExitOverlay.cs
HotkeyRetryOverlay.cs
HUDOverlay.cs
ILocalUserPlayInfo.cs
ISamplePlaybackDisabler.cs
KeyCounter.cs
KeyCounterAction.cs
KeyCounterDisplay.cs
KeyCounterKeyboard.cs
KeyCounterMouse.cs
KeyCounterState.cs
MasterGameplayClockContainer.cs
PauseOverlay.cs
Player.cs
Ensure
FailAnimation
is disposed synchronously to avoid test failures
2021-10-11 14:05:31 +09:00
PlayerConfiguration.cs
PlayerLoader.cs
Merge branch 'master' into more-filter-effects
2021-10-07 20:52:38 +09:00
ReplayPlayer.cs
Make
GameplayState.Score
immutable
2021-10-05 14:55:40 +09:00
ReplayPlayerLoader.cs
ResumeOverlay.cs
RoomSubmittingPlayer.cs
ScreenSuspensionHandler.cs
ScreenWithBeatmapBackground.cs
SkipOverlay.cs
SoloPlayer.cs
Rename last remaining
BeatmapInfo Beatmap
usage
2021-10-04 17:35:53 +09:00
SoloSpectator.cs
Rename
GameplayState
to
SpectatorGameplayState
2021-10-02 02:10:11 +09:00
SoloSpectatorPlayer.cs
SongProgress.cs
SongProgressBar.cs
SongProgressGraph.cs
SongProgressInfo.cs
SpectatorPlayer.cs
Make
GameplayState.Score
immutable
2021-10-05 14:55:40 +09:00
SpectatorPlayerLoader.cs
SpectatorResultsScreen.cs
SquareGraph.cs
SubmittingPlayer.cs