mirror of
https://github.com/ppy/osu
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36 lines
1.3 KiB
C#
36 lines
1.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Threading;
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using System.Threading.Tasks;
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namespace osu.Game.Online
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{
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public abstract class PersistentEndpointClient : IAsyncDisposable
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{
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/// <summary>
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/// An event notifying the <see cref="PersistentEndpointClientConnector"/> that the connection has been closed
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/// </summary>
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public event Func<Exception?, Task>? Closed;
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/// <summary>
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/// Notifies the <see cref="PersistentEndpointClientConnector"/> that the connection has been closed.
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/// </summary>
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/// <param name="exception">The exception that the connection closed with.</param>
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protected Task InvokeClosed(Exception? exception) => Closed?.Invoke(exception) ?? Task.CompletedTask;
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/// <summary>
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/// Connects the client to the remote service to begin processing messages.
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/// </summary>
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/// <param name="cancellationToken">A cancellation token to stop processing messages.</param>
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public abstract Task ConnectAsync(CancellationToken cancellationToken);
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public virtual ValueTask DisposeAsync()
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{
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Closed = null;
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return new ValueTask(Task.CompletedTask);
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}
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}
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}
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