osu/osu.Game.Tests/WaveformTestBeatmap.cs
Bartłomiej Dach 11eda44d34 Migrate decoding to line-buffered reader
Migrate all usages of StreamReader in the context of decoding beatmaps,
storyboards or skins to the new LineBufferedReader.
2019-09-15 01:28:07 +02:00

65 lines
2.2 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.IO;
using System.Linq;
using osu.Framework.Audio;
using osu.Framework.Audio.Track;
using osu.Framework.Graphics.Textures;
using osu.Framework.Graphics.Video;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Formats;
using osu.Game.IO;
using osu.Game.IO.Archives;
using osu.Game.Tests.Resources;
namespace osu.Game.Tests
{
/// <summary>
/// A <see cref="WorkingBeatmap"/> that is used for test scenes that include waveforms.
/// </summary>
public class WaveformTestBeatmap : WorkingBeatmap
{
private readonly ZipArchiveReader reader;
private readonly Stream stream;
private readonly ITrackStore trackStore;
public WaveformTestBeatmap(AudioManager audioManager)
: base(new BeatmapInfo(), audioManager)
{
stream = TestResources.GetTestBeatmapStream();
reader = new ZipArchiveReader(stream);
trackStore = audioManager.GetTrackStore(reader);
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
stream?.Dispose();
reader?.Dispose();
trackStore?.Dispose();
}
protected override IBeatmap GetBeatmap() => createTestBeatmap();
protected override Texture GetBackground() => null;
protected override VideoSprite GetVideo() => null;
protected override Waveform GetWaveform() => new Waveform(trackStore.GetStream(firstAudioFile));
protected override Track GetTrack() => trackStore.Get(firstAudioFile);
private string firstAudioFile => reader.Filenames.First(f => f.EndsWith(".mp3"));
private Stream getBeatmapStream() => reader.GetStream(reader.Filenames.First(f => f.EndsWith(".osu")));
private Beatmap createTestBeatmap()
{
using (var beatmapStream = getBeatmapStream())
using (var beatmapReader = new LineBufferedReader(beatmapStream))
return Decoder.GetDecoder<Beatmap>(beatmapReader).Decode(beatmapReader);
}
}
}