mirror of
https://github.com/ppy/osu
synced 2024-12-11 17:42:28 +00:00
168 lines
5.7 KiB
C#
168 lines
5.7 KiB
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input;
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using osu.Framework.Input.Bindings;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Input.Bindings;
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using osu.Game.Overlays.Settings;
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using osu.Game.Overlays.Settings.Sections;
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using osu.Game.Screens.Ranking;
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using OpenTK;
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using OpenTK.Graphics;
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namespace osu.Game.Overlays
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{
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public class MainSettings : SettingsOverlay
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{
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private readonly KeyBindingOverlay keyBindingOverlay;
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private BackButton backButton;
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protected override IEnumerable<SettingsSection> CreateSections() => new SettingsSection[]
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{
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new GeneralSection(),
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new GraphicsSection(),
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new GameplaySection(),
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new AudioSection(),
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new SkinSection(),
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new InputSection(keyBindingOverlay),
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new OnlineSection(),
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new MaintenanceSection(),
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new DebugSection(),
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};
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protected override Drawable CreateHeader() => new SettingsHeader("settings", "Change the way osu! behaves");
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protected override Drawable CreateFooter() => new SettingsFooter();
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public MainSettings()
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: base(true)
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{
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keyBindingOverlay = new KeyBindingOverlay
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{
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Depth = 1,
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Anchor = Anchor.TopRight,
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};
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keyBindingOverlay.StateChanged += keyBindingOverlay_StateChanged;
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}
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public override bool AcceptsFocus => keyBindingOverlay.State != Visibility.Visible;
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private const float hidden_width = 120;
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private void keyBindingOverlay_StateChanged(Visibility visibility)
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{
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switch (visibility)
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{
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case Visibility.Visible:
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Background.FadeTo(0.9f, 300, Easing.OutQuint);
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Sidebar?.FadeColour(Color4.DarkGray, 300, Easing.OutQuint);
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SectionsContainer.FadeOut(300, Easing.OutQuint);
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ContentContainer.MoveToX(hidden_width - WIDTH, 500, Easing.OutQuint);
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backButton.Delay(100).FadeIn(100);
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break;
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case Visibility.Hidden:
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Background.FadeTo(0.6f, 500, Easing.OutQuint);
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Sidebar?.FadeColour(Color4.White, 300, Easing.OutQuint);
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SectionsContainer.FadeIn(500, Easing.OutQuint);
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ContentContainer.MoveToX(0, 500, Easing.OutQuint);
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backButton.FadeOut(100);
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break;
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}
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}
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protected override float ExpandedPosition => keyBindingOverlay.State == Visibility.Visible ? hidden_width - WIDTH : base.ExpandedPosition;
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[BackgroundDependencyLoader]
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private void load()
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{
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ContentContainer.Add(keyBindingOverlay);
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ContentContainer.Add(backButton = new BackButton
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{
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Alpha = 0,
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Width = hidden_width,
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RelativeSizeAxes = Axes.Y,
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Anchor = Anchor.CentreRight,
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Origin = Anchor.CentreRight,
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Action = () => keyBindingOverlay.Hide()
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});
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}
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private class BackButton : OsuClickableContainer, IKeyBindingHandler<GlobalAction>
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{
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private AspectContainer aspect;
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[BackgroundDependencyLoader]
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private void load()
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{
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Children = new Drawable[]
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{
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aspect = new AspectContainer
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Y,
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Children = new Drawable[]
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{
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new SpriteIcon
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Y = -15,
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Size = new Vector2(15),
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Shadow = true,
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Icon = FontAwesome.fa_chevron_left
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},
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new OsuSpriteText
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Y = 15,
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TextSize = 12,
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Font = @"Exo2.0-Bold",
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Text = @"back",
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},
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}
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}
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};
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}
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protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
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{
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aspect.ScaleTo(0.75f, 2000, Easing.OutQuint);
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return base.OnMouseDown(state, args);
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}
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protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
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{
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aspect.ScaleTo(1, 1000, Easing.OutElastic);
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return base.OnMouseUp(state, args);
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}
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public bool OnPressed(GlobalAction action)
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{
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switch (action)
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{
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case GlobalAction.Back:
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TriggerOnClick();
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return true;
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}
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return false;
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}
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public bool OnReleased(GlobalAction action) => false;
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}
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}
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}
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