osu/osu.Game/Screens/Play
Salman Ahmed 818b60a3d8 Fix pause overlay hiding input from ruleset input manager
If a key is pressed while the pause overlay is visible, the ruleset input manager will not see it, therefore if the user resumes while the key is held then releases the key, the ruleset input manager will not receive the key up event.
2024-07-19 18:48:35 +03:00
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Break
HUD Add extensive test cases for correct input handling while paused in osu! & non-osu! 2024-07-19 18:48:35 +03:00
PlayerSettings Inline enabled setting 2024-06-15 17:34:04 +08:00
ArgonKeyCounter.cs
ArgonKeyCounterDisplay.cs
BeatmapMetadataDisplay.cs
BreakOverlay.cs Fix break overlay progress bar becoming a pancake near end of break 2024-07-10 19:28:37 +09:00
BreakTracker.cs
ComboEffects.cs
DelayedResumeOverlay.cs
DimmableStoryboard.cs
FailAnimationContainer.cs
FailOverlay.cs
GameplayClockContainer.cs
GameplayClockExtensions.cs
GameplayMenuOverlay.cs Fix pause overlay hiding input from ruleset input manager 2024-07-19 18:48:35 +03:00
GameplayOffsetControl.cs
GameplayState.cs Implement toggling visibility of pass and fail storyboard layers 2024-06-14 13:59:02 +02:00
HotkeyExitOverlay.cs
HotkeyRetryOverlay.cs
HUDOverlay.cs Update HasFlag usages 2024-07-03 00:19:04 +09:00
IGameplayClock.cs
ILocalUserPlayInfo.cs
MasterGameplayClockContainer.cs
OffsetCorrectionClock.cs
PauseOverlay.cs
Player.cs Add extensive test cases for correct input handling while paused in osu! & non-osu! 2024-07-19 18:48:35 +03:00
PlayerConfiguration.cs
PlayerLoader.cs Adjust calls to GetContainingInputManager() 2024-06-18 07:41:19 +02:00
PlayerLoaderDisclaimer.cs
PlayerTouchInputDetector.cs
ReplayPlayer.cs
ReplayPlayerLoader.cs
ResumeOverlay.cs
RoomSubmittingPlayer.cs
SaveFailedScoreButton.cs
ScreenSuspensionHandler.cs
ScreenWithBeatmapBackground.cs
SkipOverlay.cs
SoloPlayer.cs
SoloSpectatorPlayer.cs
SoloSpectatorScreen.cs
SpectatorPlayer.cs
SpectatorPlayerLoader.cs
SpectatorResultsScreen.cs
SquareGraph.cs
SubmittingPlayer.cs