mirror of
https://github.com/ppy/osu
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94 lines
3.0 KiB
C#
94 lines
3.0 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Graphics.UserInterface;
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using osu.Game.Graphics;
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using osuTK;
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using osuTK.Graphics;
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using osu.Framework.Graphics.Shapes;
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namespace osu.Game.Screens.Ranking
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{
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public class ResultModeButton : TabItem<IResultPageInfo>, IHasTooltip
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{
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private readonly FontAwesome icon;
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private Color4 activeColour;
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private Color4 inactiveColour;
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private CircularContainer colouredPart;
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public ResultModeButton(IResultPageInfo mode)
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: base(mode)
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{
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icon = mode.Icon;
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TooltipText = mode.Name;
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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Size = new Vector2(50);
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Masking = true;
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CornerRadius = 25;
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activeColour = colours.PinkDarker;
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inactiveColour = OsuColour.Gray(0.8f);
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EdgeEffect = new EdgeEffectParameters
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{
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Colour = Color4.Black.Opacity(0.4f),
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Type = EdgeEffectType.Shadow,
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Radius = 5,
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};
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.White,
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},
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colouredPart = new CircularContainer
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Size = new Vector2(0.8f),
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BorderThickness = 4,
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BorderColour = Color4.White,
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Colour = inactiveColour,
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Children = new Drawable[]
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{
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new Box
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{
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AlwaysPresent = true, //for border rendering
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Transparent,
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},
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new SpriteIcon
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Shadow = false,
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Colour = OsuColour.Gray(0.95f),
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Icon = icon,
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Size = new Vector2(20),
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}
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}
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}
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};
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}
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protected override void OnActivated() => colouredPart.FadeColour(activeColour, 200, Easing.OutQuint);
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protected override void OnDeactivated() => colouredPart.FadeColour(inactiveColour, 200, Easing.OutQuint);
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public string TooltipText { get; private set; }
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}
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}
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