osu/osu.Game.Tests/Editing/Checks/CheckBackgroundTest.cs
2021-04-13 15:04:01 +09:00

68 lines
1.9 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Edit.Checks;
using osu.Game.Rulesets.Objects;
namespace osu.Game.Tests.Editing.Checks
{
[TestFixture]
public class CheckBackgroundTest
{
private CheckBackground check;
private IBeatmap beatmap;
[SetUp]
public void Setup()
{
check = new CheckBackground();
beatmap = new Beatmap<HitObject>
{
BeatmapInfo = new BeatmapInfo
{
Metadata = new BeatmapMetadata { BackgroundFile = "abc123.jpg" },
BeatmapSet = new BeatmapSetInfo
{
Files = new List<BeatmapSetFileInfo>(new[]
{
new BeatmapSetFileInfo { Filename = "abc123.jpg" }
})
}
}
};
}
[Test]
public void TestBackgroundSetAndInFiles()
{
Assert.That(check.Run(beatmap), Is.Empty);
}
[Test]
public void TestBackgroundSetAndNotInFiles()
{
beatmap.BeatmapInfo.BeatmapSet.Files.Clear();
var issues = check.Run(beatmap).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.Single().Template is CheckBackground.IssueTemplateDoesNotExist);
}
[Test]
public void TestBackgroundNotSet()
{
beatmap.Metadata.BackgroundFile = null;
var issues = check.Run(beatmap).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.Single().Template is CheckBackground.IssueTemplateNoneSet);
}
}
}