osu/osu.Game/Rulesets/Edit/DistancedHitObjectComposer.cs
2022-10-21 23:35:53 +09:00

274 lines
11 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Diagnostics;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions;
using osu.Framework.Extensions.LocalisationExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Framework.Localisation;
using osu.Framework.Utils;
using osu.Game.Configuration;
using osu.Game.Graphics.UserInterface;
using osu.Game.Input.Bindings;
using osu.Game.Overlays;
using osu.Game.Overlays.OSD;
using osu.Game.Overlays.Settings.Sections;
using osu.Game.Rulesets.Objects;
namespace osu.Game.Rulesets.Edit
{
/// <summary>
/// Represents a <see cref="HitObjectComposer{TObject}"/> for rulesets with the concept of distances between objects.
/// </summary>
/// <typeparam name="TObject">The base type of supported objects.</typeparam>
public abstract class DistancedHitObjectComposer<TObject> : HitObjectComposer<TObject>, IDistanceSnapProvider, IScrollBindingHandler<GlobalAction>
where TObject : HitObject
{
private const float adjust_step = 0.1f;
public BindableDouble DistanceSpacingMultiplier { get; } = new BindableDouble(1.0)
{
MinValue = 0.1,
MaxValue = 6.0,
Precision = 0.01,
};
IBindable<double> IDistanceSnapProvider.DistanceSpacingMultiplier => DistanceSpacingMultiplier;
protected ExpandingToolboxContainer RightSideToolboxContainer { get; private set; }
private ExpandableSlider<double, SizeSlider<double>> distanceSpacingSlider;
private ExpandableButton currentDistanceSpacingButton;
[Resolved(canBeNull: true)]
private OnScreenDisplay onScreenDisplay { get; set; }
protected DistancedHitObjectComposer(Ruleset ruleset)
: base(ruleset)
{
}
[BackgroundDependencyLoader]
private void load(OverlayColourProvider colourProvider)
{
AddInternal(new Container
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X,
Children = new Drawable[]
{
new Box
{
Colour = colourProvider.Background5,
RelativeSizeAxes = Axes.Both,
},
RightSideToolboxContainer = new ExpandingToolboxContainer(130, 250)
{
Alpha = DistanceSpacingMultiplier.Disabled ? 0 : 1,
Child = new EditorToolboxGroup("snapping")
{
Children = new Drawable[]
{
distanceSpacingSlider = new ExpandableSlider<double, SizeSlider<double>>
{
Current = { BindTarget = DistanceSpacingMultiplier },
KeyboardStep = adjust_step,
},
currentDistanceSpacingButton = new ExpandableButton
{
Action = () =>
{
(HitObject before, HitObject after)? objects = getObjectsOnEitherSideOfCurrentTime();
Debug.Assert(objects != null);
DistanceSpacingMultiplier.Value = ReadCurrentDistanceSnap(objects.Value.before, objects.Value.after);
// TODO: This should probably also force distance spacing grid on.
},
RelativeSizeAxes = Axes.X,
}
}
}
}
}
});
}
private (HitObject before, HitObject after)? getObjectsOnEitherSideOfCurrentTime()
{
HitObject lastBefore = Playfield.HitObjectContainer.AliveObjects.LastOrDefault(h => h.HitObject.StartTime <= EditorClock.CurrentTime)?.HitObject;
if (lastBefore == null)
return null;
HitObject firstAfter = Playfield.HitObjectContainer.AliveObjects.FirstOrDefault(h => h.HitObject.StartTime >= EditorClock.CurrentTime)?.HitObject;
if (firstAfter == null)
return null;
if (lastBefore == firstAfter)
return null;
return (lastBefore, firstAfter);
}
protected abstract double ReadCurrentDistanceSnap(HitObject before, HitObject after);
protected override void Update()
{
base.Update();
(HitObject before, HitObject after)? objects = getObjectsOnEitherSideOfCurrentTime();
double currentSnap = objects == null
? 0
: ReadCurrentDistanceSnap(objects.Value.before, objects.Value.after);
if (currentSnap > DistanceSpacingMultiplier.MinValue)
{
currentDistanceSpacingButton.Enabled.Value = currentDistanceSpacingButton.Expanded.Value
&& !Precision.AlmostEquals(currentSnap, DistanceSpacingMultiplier.Value, DistanceSpacingMultiplier.Precision / 2);
currentDistanceSpacingButton.ContractedLabelText = $"current {currentSnap:N2}x";
currentDistanceSpacingButton.ExpandedLabelText = $"Use current ({currentSnap:N2}x)";
}
else
{
currentDistanceSpacingButton.Enabled.Value = false;
currentDistanceSpacingButton.ContractedLabelText = string.Empty;
currentDistanceSpacingButton.ExpandedLabelText = "Use current (unavailable)";
}
}
protected override void LoadComplete()
{
base.LoadComplete();
if (!DistanceSpacingMultiplier.Disabled)
{
DistanceSpacingMultiplier.Value = EditorBeatmap.BeatmapInfo.DistanceSpacing;
DistanceSpacingMultiplier.BindValueChanged(multiplier =>
{
distanceSpacingSlider.ContractedLabelText = $"D. S. ({multiplier.NewValue:0.##x})";
distanceSpacingSlider.ExpandedLabelText = $"Distance Spacing ({multiplier.NewValue:0.##x})";
if (multiplier.NewValue != multiplier.OldValue)
onScreenDisplay?.Display(new DistanceSpacingToast(multiplier.NewValue.ToLocalisableString(@"0.##x"), multiplier));
EditorBeatmap.BeatmapInfo.DistanceSpacing = multiplier.NewValue;
}, true);
}
}
public virtual bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
{
switch (e.Action)
{
case GlobalAction.EditorIncreaseDistanceSpacing:
case GlobalAction.EditorDecreaseDistanceSpacing:
return adjustDistanceSpacing(e.Action, adjust_step);
}
return false;
}
public virtual void OnReleased(KeyBindingReleaseEvent<GlobalAction> e)
{
}
public bool OnScroll(KeyBindingScrollEvent<GlobalAction> e)
{
switch (e.Action)
{
case GlobalAction.EditorIncreaseDistanceSpacing:
case GlobalAction.EditorDecreaseDistanceSpacing:
return adjustDistanceSpacing(e.Action, e.ScrollAmount * adjust_step);
}
return false;
}
private bool adjustDistanceSpacing(GlobalAction action, float amount)
{
if (DistanceSpacingMultiplier.Disabled)
return false;
if (action == GlobalAction.EditorIncreaseDistanceSpacing)
DistanceSpacingMultiplier.Value += amount;
else if (action == GlobalAction.EditorDecreaseDistanceSpacing)
DistanceSpacingMultiplier.Value -= amount;
return true;
}
public virtual float GetBeatSnapDistanceAt(HitObject referenceObject)
{
return (float)(100 * EditorBeatmap.Difficulty.SliderMultiplier * 1 / BeatSnapProvider.BeatDivisor);
}
public virtual float DurationToDistance(HitObject referenceObject, double duration)
{
double beatLength = BeatSnapProvider.GetBeatLengthAtTime(referenceObject.StartTime);
return (float)(duration / beatLength * GetBeatSnapDistanceAt(referenceObject));
}
public virtual double DistanceToDuration(HitObject referenceObject, float distance)
{
double beatLength = BeatSnapProvider.GetBeatLengthAtTime(referenceObject.StartTime);
return distance / GetBeatSnapDistanceAt(referenceObject) * beatLength;
}
public virtual double FindSnappedDuration(HitObject referenceObject, float distance)
=> BeatSnapProvider.SnapTime(referenceObject.StartTime + DistanceToDuration(referenceObject, distance), referenceObject.StartTime) - referenceObject.StartTime;
public virtual float FindSnappedDistance(HitObject referenceObject, float distance)
{
double startTime = referenceObject.StartTime;
double actualDuration = startTime + DistanceToDuration(referenceObject, distance);
double snappedEndTime = BeatSnapProvider.SnapTime(actualDuration, startTime);
double beatLength = BeatSnapProvider.GetBeatLengthAtTime(startTime);
// we don't want to exceed the actual duration and snap to a point in the future.
// as we are snapping to beat length via SnapTime (which will round-to-nearest), check for snapping in the forward direction and reverse it.
if (snappedEndTime > actualDuration + 1)
snappedEndTime -= beatLength;
return DurationToDistance(referenceObject, snappedEndTime - startTime);
}
private class DistanceSpacingToast : Toast
{
private readonly ValueChangedEvent<double> change;
public DistanceSpacingToast(LocalisableString value, ValueChangedEvent<double> change)
: base(getAction(change).GetLocalisableDescription(), value, string.Empty)
{
this.change = change;
}
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
ShortcutText.Text = config.LookupKeyBindings(getAction(change)).ToUpper();
}
private static GlobalAction getAction(ValueChangedEvent<double> change) => change.NewValue - change.OldValue > 0
? GlobalAction.EditorIncreaseDistanceSpacing
: GlobalAction.EditorDecreaseDistanceSpacing;
}
}
}