osu/osu.Game/Skinning
2020-11-19 22:30:21 +09:00
..
BeatmapSkinProvidingContainer.cs
DefaultLegacySkin.cs Split out SkinInfo ID constants and fix random logic 2020-11-11 11:54:40 +09:00
DefaultSkin.cs
DefaultSkinConfiguration.cs
GameplaySkinComponent.cs Use char overloads for string methods 2020-10-16 11:52:29 +02:00
GlobalSkinColours.cs
HUDSkinComponent.cs Use char overloads for string methods 2020-10-16 11:52:29 +02:00
HUDSkinComponents.cs Merge branch 'master' into peppy/skinnable-health-display 2020-10-16 23:17:17 +09:00
IAnimationTimeReference.cs
IPooledSampleProvider.cs Separate files 2020-11-19 19:52:34 +09:00
ISkin.cs
ISkinComponent.cs
ISkinSource.cs
LegacyAccuracyCounter.cs Apply same fix to legacy accuracy counter 2020-10-17 15:39:26 +02:00
LegacyBeatmapSkin.cs
LegacyColourCompatibility.cs
LegacyHealthDisplay.cs apply different offset based on whether the marker is newStyle or not 2020-11-09 08:20:19 +01:00
LegacyJudgementPiece.cs Rename param to match type better 2020-11-17 20:12:04 +01:00
LegacyManiaSkinConfiguration.cs
LegacyManiaSkinConfigurationLookup.cs
LegacyManiaSkinDecoder.cs
LegacyRollingCounter.cs
LegacyScoreCounter.cs Split line for readability 2020-10-17 15:39:25 +02:00
LegacySkin.cs Add legacy judgement implementation which doesn't transform on animations 2020-11-17 15:46:57 +09:00
LegacySkinConfiguration.cs
LegacySkinDecoder.cs
LegacySkinExtensions.cs
LegacySkinResourceStore.cs
LegacySkinTransformer.cs
LegacySpriteText.cs Update to use virtual methods instead of reconstructing TextBuilder 2020-10-19 14:59:03 +09:00
PausableSkinnableSound.cs Cleanups 2020-11-19 20:38:36 +09:00
PoolableSkinnableSample.cs Cleanup, refactoring, and restart sample on skin change 2020-11-19 22:30:21 +09:00
Skin.cs
SkinConfigManager.cs
SkinConfiguration.cs
SkinCustomColourLookup.cs
SkinFileInfo.cs
SkinInfo.cs Split out SkinInfo ID constants and fix random logic 2020-11-11 11:54:40 +09:00
SkinManager.cs Move skin deletion logic to OsuGameBase to promote thread safety 2020-11-16 16:43:19 +09:00
SkinnableDrawable.cs
SkinnableSound.cs Cleanup, refactoring, and restart sample on skin change 2020-11-19 22:30:21 +09:00
SkinnableSprite.cs Fix SkinnableSprite initialising a drawable even when the texture is not available 2020-11-18 18:07:00 +09:00
SkinnableSpriteText.cs
SkinProvidingContainer.cs
SkinReloadableDrawable.cs Add initial hit sample pooling 2020-11-19 19:51:09 +09:00
SkinStore.cs
SkinUtils.cs