osu/osu.Game/Rulesets
Dean Herbert 18bb0cb45b Remove unnecessary schedule logic from Apply's local updateState call
There were cases in the editor where rewinding of transforms would
leave the `DrawableHitObject` in a non-`IsPresent` state, resulting in
this scheduled logic never running.

This would in turn cause ghost hitobjects, which disappear under certain
circumstances.

Reproduction:

- Open editor to empty beatmap
- Place single hitcircle at current point in time
- Drag editor timeline backwards to seek before zero, and wait for
  return to zero
- Select hitcircle in playfield
- Drag hitcircle to right in timeline, triggering a start time change
2020-11-27 16:32:05 +09:00
..
Configuration
Difficulty Merge branch 'master' into fix-mania-diffcalc 2020-10-14 23:49:14 +09:00
Edit Make all objects in selection candidates for spatial snapping 2020-11-24 17:35:54 +09:00
Judgements Add comment covering intentional call to ClearTransformsAfter 2020-11-23 15:20:59 +09:00
Mods Reduce duplication by extracting ModEasyWithExtraLives 2020-11-16 19:54:00 +01:00
Objects Remove unnecessary schedule logic from Apply's local updateState call 2020-11-27 16:32:05 +09:00
Replays Merge branch 'master' into spectator-replay-watcher 2020-11-02 14:54:51 +09:00
Scoring Always store standardised score when populating ScoreInfo 2020-11-10 08:41:00 +01:00
Timing
UI Address @bdach's minor suggestions 2020-11-22 18:51:16 +09:00
ILegacyRuleset.cs
Ruleset.cs Add missing generic mappings to legacy mods 2020-11-15 15:35:06 +01:00
RulesetConfigCache.cs
RulesetInfo.cs
RulesetSelector.cs
RulesetStore.cs Replace with local tolist 2020-10-16 23:40:44 +09:00