osu/osu.Game.Rulesets.Taiko
2021-01-29 15:04:55 +06:00
..
Audio Replace all usage of IBindableList.GetBoundCopy 2020-11-04 15:29:14 +09:00
Beatmaps Fix BPM multiplier not working in all cases 2021-01-12 17:50:22 +09:00
Difficulty
Edit Rename TaikoStrong{-> able}HitObject 2020-12-14 21:46:02 +01:00
Judgements
Mods rename SliderVelocity to ScrollSpeed 2021-01-29 15:04:55 +06:00
Objects Make strong hit DHOs public for pool registration 2020-12-20 18:02:34 +01:00
Properties
Replays Introduce base class for hitobjects that can be strong 2020-12-13 12:36:39 +01:00
Resources Fix BPM multiplier not working in all cases 2021-01-12 17:50:22 +09:00
Scoring
Skinning Rename TaikoStrong{-> able}HitObject 2020-12-14 21:46:02 +01:00
UI Enable pooling for taiko DHOs 2020-12-20 18:44:47 +01:00
osu.Game.Rulesets.Taiko.csproj Adjust package titles 2021-01-18 11:08:03 +09:00
TaikoInputManager.cs
TaikoRuleset.cs Adjust namespace 2020-12-07 12:30:25 +09:00
TaikoSkinComponent.cs
TaikoSkinComponents.cs Reintroduce KiaiHitExplosion as skinnable 2020-11-12 18:29:22 +09:00