mirror of
https://github.com/ppy/osu
synced 2024-12-16 20:05:41 +00:00
27b97a3c4d
Matching stable. Closes https://github.com/ppy/osu/issues/9858. I would have liked to apply this in the taiko transformer itself, but the limited accessibility of texture uploads, and as such the raw image data, sort of prevents that...
578 lines
27 KiB
C#
578 lines
27 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Diagnostics.CodeAnalysis;
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using System.Globalization;
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using System.IO;
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using System.Linq;
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using JetBrains.Annotations;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.ObjectExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.IO.Stores;
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using osu.Game.Audio;
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using osu.Game.Beatmaps.Formats;
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using osu.Game.Extensions;
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using osu.Game.IO;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Screens.Play.HUD;
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using osu.Game.Screens.Play.HUD.HitErrorMeters;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Skinning
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{
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public class LegacySkin : Skin
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{
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protected virtual bool AllowManiaConfigLookups => true;
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/// <summary>
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/// Whether this skin can use samples with a custom bank (custom sample set in stable terminology).
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/// Added in order to match sample lookup logic from stable (in stable, only the beatmap skin could use samples with a custom sample bank).
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/// </summary>
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protected virtual bool UseCustomSampleBanks => false;
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private readonly Dictionary<int, LegacyManiaSkinConfiguration> maniaConfigurations = new Dictionary<int, LegacyManiaSkinConfiguration>();
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[UsedImplicitly(ImplicitUseKindFlags.InstantiatedWithFixedConstructorSignature)]
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public LegacySkin(SkinInfo skin, IStorageResourceProvider resources)
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: this(skin, resources, null)
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{
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}
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/// <summary>
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/// Construct a new legacy skin instance.
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/// </summary>
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/// <param name="skin">The model for this skin.</param>
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/// <param name="resources">Access to raw game resources.</param>
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/// <param name="fallbackStore">An optional fallback store which will be used for file lookups that are not serviced by realm user storage.</param>
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/// <param name="configurationFilename">The user-facing filename of the configuration file to be parsed. Can accept an .osu or skin.ini file.</param>
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protected LegacySkin(SkinInfo skin, IStorageResourceProvider? resources, IResourceStore<byte[]>? fallbackStore, string configurationFilename = @"skin.ini")
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: base(skin, resources, fallbackStore, configurationFilename)
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{
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}
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protected override IResourceStore<TextureUpload> CreateTextureLoaderStore(IStorageResourceProvider resources, IResourceStore<byte[]> storage)
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=> new LegacyTextureLoaderStore(base.CreateTextureLoaderStore(resources, storage));
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protected override void ParseConfigurationStream(Stream stream)
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{
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base.ParseConfigurationStream(stream);
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stream.Seek(0, SeekOrigin.Begin);
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using (LineBufferedReader reader = new LineBufferedReader(stream))
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{
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var maniaList = new LegacyManiaSkinDecoder().Decode(reader);
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foreach (var config in maniaList)
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maniaConfigurations[config.Keys] = config;
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}
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}
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[SuppressMessage("ReSharper", "RedundantAssignment")] // for `wasHit` assignments used in `finally` debug logic
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public override IBindable<TValue>? GetConfig<TLookup, TValue>(TLookup lookup)
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{
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bool wasHit = true;
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try
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{
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switch (lookup)
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{
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case GlobalSkinColours colour:
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switch (colour)
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{
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case GlobalSkinColours.ComboColours:
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var comboColours = Configuration.ComboColours;
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if (comboColours != null)
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return SkinUtils.As<TValue>(new Bindable<IReadOnlyList<Color4>>(comboColours));
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break;
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default:
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return SkinUtils.As<TValue>(getCustomColour(Configuration, colour.ToString()));
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}
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break;
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case SkinComboColourLookup comboColour:
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return SkinUtils.As<TValue>(GetComboColour(Configuration, comboColour.ColourIndex, comboColour.Combo));
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case SkinCustomColourLookup customColour:
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return SkinUtils.As<TValue>(getCustomColour(Configuration, customColour.Lookup.ToString() ?? string.Empty));
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case LegacyManiaSkinConfigurationLookup maniaLookup:
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if (!AllowManiaConfigLookups)
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break;
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var result = lookupForMania<TValue>(maniaLookup);
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if (result != null)
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return result;
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break;
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case SkinConfiguration.LegacySetting legacy:
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return legacySettingLookup<TValue>(legacy);
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default:
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return genericLookup<TLookup, TValue>(lookup);
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}
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wasHit = false;
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return null;
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}
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finally
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{
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LogLookupDebug(this, lookup, wasHit ? LookupDebugType.Hit : LookupDebugType.Miss);
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}
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}
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private IBindable<TValue>? lookupForMania<TValue>(LegacyManiaSkinConfigurationLookup maniaLookup)
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{
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if (!maniaConfigurations.TryGetValue(maniaLookup.TotalColumns, out var existing))
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maniaConfigurations[maniaLookup.TotalColumns] = existing = new LegacyManiaSkinConfiguration(maniaLookup.TotalColumns);
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switch (maniaLookup.Lookup)
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{
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case LegacyManiaSkinConfigurationLookups.ColumnWidth:
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Debug.Assert(maniaLookup.ColumnIndex != null);
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return SkinUtils.As<TValue>(new Bindable<float>(existing.ColumnWidth[maniaLookup.ColumnIndex.Value]));
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case LegacyManiaSkinConfigurationLookups.WidthForNoteHeightScale:
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Debug.Assert(maniaLookup.ColumnIndex != null);
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return SkinUtils.As<TValue>(new Bindable<float>(existing.WidthForNoteHeightScale));
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case LegacyManiaSkinConfigurationLookups.ColumnSpacing:
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Debug.Assert(maniaLookup.ColumnIndex != null);
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return SkinUtils.As<TValue>(new Bindable<float>(existing.ColumnSpacing[maniaLookup.ColumnIndex.Value]));
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case LegacyManiaSkinConfigurationLookups.HitPosition:
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return SkinUtils.As<TValue>(new Bindable<float>(existing.HitPosition));
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case LegacyManiaSkinConfigurationLookups.ScorePosition:
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return SkinUtils.As<TValue>(new Bindable<float>(existing.ScorePosition));
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case LegacyManiaSkinConfigurationLookups.LightPosition:
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return SkinUtils.As<TValue>(new Bindable<float>(existing.LightPosition));
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case LegacyManiaSkinConfigurationLookups.ShowJudgementLine:
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return SkinUtils.As<TValue>(new Bindable<bool>(existing.ShowJudgementLine));
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case LegacyManiaSkinConfigurationLookups.ExplosionImage:
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return SkinUtils.As<TValue>(getManiaImage(existing, "LightingN"));
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case LegacyManiaSkinConfigurationLookups.ExplosionScale:
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Debug.Assert(maniaLookup.ColumnIndex != null);
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if (GetConfig<SkinConfiguration.LegacySetting, decimal>(SkinConfiguration.LegacySetting.Version)?.Value < 2.5m)
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return SkinUtils.As<TValue>(new Bindable<float>(1));
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if (existing.ExplosionWidth[maniaLookup.ColumnIndex.Value] != 0)
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return SkinUtils.As<TValue>(new Bindable<float>(existing.ExplosionWidth[maniaLookup.ColumnIndex.Value] / LegacyManiaSkinConfiguration.DEFAULT_COLUMN_SIZE));
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return SkinUtils.As<TValue>(new Bindable<float>(existing.ColumnWidth[maniaLookup.ColumnIndex.Value] / LegacyManiaSkinConfiguration.DEFAULT_COLUMN_SIZE));
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case LegacyManiaSkinConfigurationLookups.ColumnLineColour:
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return SkinUtils.As<TValue>(getCustomColour(existing, "ColourColumnLine"));
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case LegacyManiaSkinConfigurationLookups.JudgementLineColour:
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return SkinUtils.As<TValue>(getCustomColour(existing, "ColourJudgementLine"));
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case LegacyManiaSkinConfigurationLookups.ColumnBackgroundColour:
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Debug.Assert(maniaLookup.ColumnIndex != null);
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return SkinUtils.As<TValue>(getCustomColour(existing, $"Colour{maniaLookup.ColumnIndex + 1}"));
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case LegacyManiaSkinConfigurationLookups.ColumnLightColour:
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Debug.Assert(maniaLookup.ColumnIndex != null);
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return SkinUtils.As<TValue>(getCustomColour(existing, $"ColourLight{maniaLookup.ColumnIndex + 1}"));
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case LegacyManiaSkinConfigurationLookups.MinimumColumnWidth:
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return SkinUtils.As<TValue>(new Bindable<float>(existing.MinimumColumnWidth));
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case LegacyManiaSkinConfigurationLookups.NoteBodyStyle:
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if (existing.NoteBodyStyle != null)
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return SkinUtils.As<TValue>(new Bindable<LegacyNoteBodyStyle>(existing.NoteBodyStyle.Value));
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if (GetConfig<SkinConfiguration.LegacySetting, decimal>(SkinConfiguration.LegacySetting.Version)?.Value < 2.5m)
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return SkinUtils.As<TValue>(new Bindable<LegacyNoteBodyStyle>(LegacyNoteBodyStyle.Stretch));
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return SkinUtils.As<TValue>(new Bindable<LegacyNoteBodyStyle>(LegacyNoteBodyStyle.RepeatBottom));
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case LegacyManiaSkinConfigurationLookups.NoteImage:
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Debug.Assert(maniaLookup.ColumnIndex != null);
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return SkinUtils.As<TValue>(getManiaImage(existing, $"NoteImage{maniaLookup.ColumnIndex}"));
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case LegacyManiaSkinConfigurationLookups.HoldNoteHeadImage:
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Debug.Assert(maniaLookup.ColumnIndex != null);
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return SkinUtils.As<TValue>(getManiaImage(existing, $"NoteImage{maniaLookup.ColumnIndex}H"));
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case LegacyManiaSkinConfigurationLookups.HoldNoteTailImage:
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Debug.Assert(maniaLookup.ColumnIndex != null);
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return SkinUtils.As<TValue>(getManiaImage(existing, $"NoteImage{maniaLookup.ColumnIndex}T"));
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case LegacyManiaSkinConfigurationLookups.HoldNoteBodyImage:
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Debug.Assert(maniaLookup.ColumnIndex != null);
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return SkinUtils.As<TValue>(getManiaImage(existing, $"NoteImage{maniaLookup.ColumnIndex}L"));
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case LegacyManiaSkinConfigurationLookups.HoldNoteLightImage:
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return SkinUtils.As<TValue>(getManiaImage(existing, "LightingL"));
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case LegacyManiaSkinConfigurationLookups.HoldNoteLightScale:
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Debug.Assert(maniaLookup.ColumnIndex != null);
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if (GetConfig<SkinConfiguration.LegacySetting, decimal>(SkinConfiguration.LegacySetting.Version)?.Value < 2.5m)
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return SkinUtils.As<TValue>(new Bindable<float>(1));
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if (existing.HoldNoteLightWidth[maniaLookup.ColumnIndex.Value] != 0)
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return SkinUtils.As<TValue>(new Bindable<float>(existing.HoldNoteLightWidth[maniaLookup.ColumnIndex.Value] / LegacyManiaSkinConfiguration.DEFAULT_COLUMN_SIZE));
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return SkinUtils.As<TValue>(new Bindable<float>(existing.ColumnWidth[maniaLookup.ColumnIndex.Value] / LegacyManiaSkinConfiguration.DEFAULT_COLUMN_SIZE));
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case LegacyManiaSkinConfigurationLookups.KeyImage:
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Debug.Assert(maniaLookup.ColumnIndex != null);
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return SkinUtils.As<TValue>(getManiaImage(existing, $"KeyImage{maniaLookup.ColumnIndex}"));
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case LegacyManiaSkinConfigurationLookups.KeyImageDown:
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Debug.Assert(maniaLookup.ColumnIndex != null);
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return SkinUtils.As<TValue>(getManiaImage(existing, $"KeyImage{maniaLookup.ColumnIndex}D"));
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case LegacyManiaSkinConfigurationLookups.LeftStageImage:
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return SkinUtils.As<TValue>(getManiaImage(existing, "StageLeft"));
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case LegacyManiaSkinConfigurationLookups.RightStageImage:
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return SkinUtils.As<TValue>(getManiaImage(existing, "StageRight"));
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case LegacyManiaSkinConfigurationLookups.BottomStageImage:
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return SkinUtils.As<TValue>(getManiaImage(existing, "StageBottom"));
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case LegacyManiaSkinConfigurationLookups.LightImage:
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return SkinUtils.As<TValue>(getManiaImage(existing, "StageLight"));
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case LegacyManiaSkinConfigurationLookups.HitTargetImage:
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return SkinUtils.As<TValue>(getManiaImage(existing, "StageHint"));
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case LegacyManiaSkinConfigurationLookups.LeftLineWidth:
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Debug.Assert(maniaLookup.ColumnIndex != null);
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return SkinUtils.As<TValue>(new Bindable<float>(existing.ColumnLineWidth[maniaLookup.ColumnIndex.Value]));
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case LegacyManiaSkinConfigurationLookups.RightLineWidth:
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Debug.Assert(maniaLookup.ColumnIndex != null);
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return SkinUtils.As<TValue>(new Bindable<float>(existing.ColumnLineWidth[maniaLookup.ColumnIndex.Value + 1]));
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case LegacyManiaSkinConfigurationLookups.Hit0:
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case LegacyManiaSkinConfigurationLookups.Hit50:
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case LegacyManiaSkinConfigurationLookups.Hit100:
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case LegacyManiaSkinConfigurationLookups.Hit200:
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case LegacyManiaSkinConfigurationLookups.Hit300:
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case LegacyManiaSkinConfigurationLookups.Hit300g:
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return SkinUtils.As<TValue>(getManiaImage(existing, maniaLookup.Lookup.ToString()));
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case LegacyManiaSkinConfigurationLookups.KeysUnderNotes:
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return SkinUtils.As<TValue>(new Bindable<bool>(existing.KeysUnderNotes));
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case LegacyManiaSkinConfigurationLookups.LightFramePerSecond:
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return SkinUtils.As<TValue>(new Bindable<int>(existing.LightFramePerSecond));
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}
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return null;
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}
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/// <summary>
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/// Retrieves the correct combo colour for a given colour index and information on the combo.
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/// </summary>
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/// <param name="source">The source to retrieve the combo colours from.</param>
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/// <param name="colourIndex">The preferred index for retrieving the combo colour with.</param>
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/// <param name="combo">Information on the combo whose using the returned colour.</param>
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protected virtual IBindable<Color4>? GetComboColour(IHasComboColours source, int colourIndex, IHasComboInformation combo)
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{
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var colour = source.ComboColours?[colourIndex % source.ComboColours.Count];
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return colour.HasValue ? new Bindable<Color4>(colour.Value) : null;
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}
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private IBindable<Color4>? getCustomColour(IHasCustomColours source, string lookup)
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=> source.CustomColours.TryGetValue(lookup, out var col) ? new Bindable<Color4>(col) : null;
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private IBindable<string>? getManiaImage(LegacyManiaSkinConfiguration source, string lookup)
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=> source.ImageLookups.TryGetValue(lookup, out string? image) ? new Bindable<string>(image) : null;
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private IBindable<TValue>? legacySettingLookup<TValue>(SkinConfiguration.LegacySetting legacySetting)
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where TValue : notnull
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{
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switch (legacySetting)
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{
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case SkinConfiguration.LegacySetting.Version:
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return SkinUtils.As<TValue>(new Bindable<decimal>(Configuration.LegacyVersion ?? SkinConfiguration.LATEST_VERSION));
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default:
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return genericLookup<SkinConfiguration.LegacySetting, TValue>(legacySetting);
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}
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}
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private IBindable<TValue>? genericLookup<TLookup, TValue>(TLookup lookup)
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where TLookup : notnull
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where TValue : notnull
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{
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try
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{
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if (Configuration.ConfigDictionary.TryGetValue(lookup.ToString() ?? string.Empty, out string? val))
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{
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// special case for handling skins which use 1 or 0 to signify a boolean state.
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// ..or in some cases 2 (https://github.com/ppy/osu/issues/18579).
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if (typeof(TValue) == typeof(bool))
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{
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val = bool.TryParse(val, out bool boolVal)
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? Convert.ChangeType(boolVal, typeof(bool)).ToString()
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: Convert.ChangeType(Convert.ToInt32(val), typeof(bool)).ToString();
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}
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var bindable = new Bindable<TValue>();
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if (val != null)
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bindable.Parse(val, CultureInfo.InvariantCulture);
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return bindable;
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}
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}
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catch
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{
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}
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return null;
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}
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public override Drawable? GetDrawableComponent(ISkinComponentLookup lookup)
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{
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if (base.GetDrawableComponent(lookup) is Drawable c)
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return c;
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switch (lookup)
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{
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case SkinComponentsContainerLookup containerLookup:
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// Only handle global level defaults for now.
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if (containerLookup.Ruleset != null)
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return null;
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switch (containerLookup.Target)
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{
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case SkinComponentsContainerLookup.TargetArea.MainHUDComponents:
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return new DefaultSkinComponentsContainer(container =>
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{
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var score = container.OfType<LegacyScoreCounter>().FirstOrDefault();
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var accuracy = container.OfType<GameplayAccuracyCounter>().FirstOrDefault();
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if (score != null && accuracy != null)
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{
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accuracy.Y = container.ToLocalSpace(score.ScreenSpaceDrawQuad.BottomRight).Y;
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}
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var songProgress = container.OfType<LegacySongProgress>().FirstOrDefault();
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if (songProgress != null && accuracy != null)
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{
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songProgress.Anchor = Anchor.TopRight;
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songProgress.Origin = Anchor.CentreRight;
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songProgress.X = -accuracy.ScreenSpaceDeltaToParentSpace(accuracy.ScreenSpaceDrawQuad.Size).X - 18;
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songProgress.Y = container.ToLocalSpace(accuracy.ScreenSpaceDrawQuad.TopLeft).Y + (accuracy.ScreenSpaceDeltaToParentSpace(accuracy.ScreenSpaceDrawQuad.Size).Y / 2);
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}
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var hitError = container.OfType<HitErrorMeter>().FirstOrDefault();
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var keyCounter = container.OfType<DefaultKeyCounterDisplay>().FirstOrDefault();
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if (hitError != null)
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{
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hitError.Anchor = Anchor.BottomCentre;
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hitError.Origin = Anchor.CentreLeft;
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hitError.Rotation = -90;
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if (keyCounter != null)
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{
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const float padding = 10;
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keyCounter.Anchor = Anchor.BottomRight;
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keyCounter.Origin = Anchor.BottomRight;
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keyCounter.Position = new Vector2(-padding, -(padding + hitError.Width));
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}
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}
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})
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{
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Children = new Drawable[]
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{
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new LegacyComboCounter(),
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new LegacyScoreCounter(),
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new LegacyAccuracyCounter(),
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new LegacySongProgress(),
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new LegacyHealthDisplay(),
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new BarHitErrorMeter(),
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new DefaultKeyCounterDisplay()
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}
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};
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}
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return null;
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case GameplaySkinComponentLookup<HitResult> resultComponent:
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// kind of wasteful that we throw this away, but should do for now.
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if (getJudgementAnimation(resultComponent.Component) != null)
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{
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// TODO: this should be inside the judgement pieces.
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Func<Drawable> createDrawable = () => getJudgementAnimation(resultComponent.Component).AsNonNull();
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var particle = getParticleTexture(resultComponent.Component);
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if (particle != null)
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return new LegacyJudgementPieceNew(resultComponent.Component, createDrawable, particle);
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return new LegacyJudgementPieceOld(resultComponent.Component, createDrawable);
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}
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return null;
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}
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return null;
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}
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private Texture? getParticleTexture(HitResult result)
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{
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switch (result)
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{
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case HitResult.Meh:
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return GetTexture("particle50");
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case HitResult.Ok:
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return GetTexture("particle100");
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case HitResult.Great:
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return GetTexture("particle300");
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}
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return null;
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}
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private Drawable? getJudgementAnimation(HitResult result)
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{
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switch (result)
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{
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case HitResult.Miss:
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return this.GetAnimation("hit0", true, false);
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case HitResult.LargeTickMiss:
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return this.GetAnimation("slidertickmiss", true, false);
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case HitResult.IgnoreMiss:
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return this.GetAnimation("sliderendmiss", true, false);
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case HitResult.Meh:
|
|
return this.GetAnimation("hit50", true, false);
|
|
|
|
case HitResult.Ok:
|
|
return this.GetAnimation("hit100", true, false);
|
|
|
|
case HitResult.Great:
|
|
return this.GetAnimation("hit300", true, false);
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Whether high-resolution textures ("@2x"-suffixed) are allowed to be used by <see cref="GetTexture"/> when available.
|
|
/// </summary>
|
|
protected virtual bool AllowHighResolutionSprites => true;
|
|
|
|
public override Texture? GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT)
|
|
{
|
|
switch (componentName)
|
|
{
|
|
case "Menu/fountain-star":
|
|
componentName = "star2";
|
|
break;
|
|
}
|
|
|
|
Texture? texture = null;
|
|
float ratio = 1;
|
|
|
|
if (AllowHighResolutionSprites)
|
|
{
|
|
// some component names (especially user-controlled ones, like `HitX` in mania)
|
|
// may contain `@2x` scale specifications.
|
|
// stable happens to check for that and strip them, so do the same to match stable behaviour.
|
|
componentName = componentName.Replace(@"@2x", string.Empty);
|
|
|
|
string twoTimesFilename = $"{Path.ChangeExtension(componentName, null)}@2x{Path.GetExtension(componentName)}";
|
|
|
|
texture = Textures?.Get(twoTimesFilename, wrapModeS, wrapModeT);
|
|
|
|
if (texture != null)
|
|
ratio = 2;
|
|
}
|
|
|
|
texture ??= Textures?.Get(componentName, wrapModeS, wrapModeT);
|
|
|
|
if (texture != null)
|
|
texture.ScaleAdjust = ratio;
|
|
|
|
return texture;
|
|
}
|
|
|
|
public override ISample? GetSample(ISampleInfo sampleInfo)
|
|
{
|
|
IEnumerable<string> lookupNames;
|
|
|
|
if (sampleInfo is HitSampleInfo hitSample)
|
|
lookupNames = getLegacyLookupNames(hitSample);
|
|
else
|
|
{
|
|
lookupNames = sampleInfo.LookupNames.SelectMany(getFallbackSampleNames);
|
|
}
|
|
|
|
foreach (string lookup in lookupNames)
|
|
{
|
|
var sample = Samples?.Get(lookup);
|
|
|
|
if (sample != null)
|
|
{
|
|
return sample;
|
|
}
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
private IEnumerable<string> getLegacyLookupNames(HitSampleInfo hitSample)
|
|
{
|
|
var lookupNames = hitSample.LookupNames.SelectMany(getFallbackSampleNames);
|
|
|
|
if (!UseCustomSampleBanks && !string.IsNullOrEmpty(hitSample.Suffix))
|
|
{
|
|
// for compatibility with stable, exclude the lookup names with the custom sample bank suffix, if they are not valid for use in this skin.
|
|
// using .EndsWith() is intentional as it ensures parity in all edge cases
|
|
// (see LegacyTaikoSampleInfo for an example of one - prioritising the taiko prefix should still apply, but the sample bank should not).
|
|
lookupNames = lookupNames.Where(name => !name.EndsWith(hitSample.Suffix, StringComparison.Ordinal));
|
|
}
|
|
|
|
foreach (string l in lookupNames)
|
|
yield return l;
|
|
|
|
// also for compatibility, try falling back to non-bank samples (so-called "universal" samples) as the last resort.
|
|
// going forward specifying banks shall always be required, even for elements that wouldn't require it on stable,
|
|
// which is why this is done locally here.
|
|
yield return hitSample.Name;
|
|
}
|
|
|
|
private IEnumerable<string> getFallbackSampleNames(string name)
|
|
{
|
|
// May be something like "Gameplay/normal-hitnormal" from lazer.
|
|
yield return name;
|
|
|
|
// Fall back to using the last piece for components coming from lazer (e.g. "Gameplay/normal-hitnormal" -> "normal-hitnormal").
|
|
yield return name.Split('/').Last();
|
|
}
|
|
}
|
|
}
|