mirror of
https://github.com/ppy/osu
synced 2024-12-11 17:42:28 +00:00
ee0c67e114
I completely disagree with this from a UX perspective, but it's come up so often that I figure we should just let users bone themselves.
70 lines
2.8 KiB
C#
70 lines
2.8 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using osu.Framework.Localisation;
|
|
|
|
namespace osu.Game.Localisation
|
|
{
|
|
public static class SkinSettingsStrings
|
|
{
|
|
private const string prefix = @"osu.Game.Resources.Localisation.SkinSettings";
|
|
|
|
/// <summary>
|
|
/// "Skin"
|
|
/// </summary>
|
|
public static LocalisableString SkinSectionHeader => new TranslatableString(getKey(@"skin_section_header"), @"Skin");
|
|
|
|
/// <summary>
|
|
/// "Current skin"
|
|
/// </summary>
|
|
public static LocalisableString CurrentSkin => new TranslatableString(getKey(@"current_skin"), @"Current skin");
|
|
|
|
/// <summary>
|
|
/// "Skin layout editor"
|
|
/// </summary>
|
|
public static LocalisableString SkinLayoutEditor => new TranslatableString(getKey(@"skin_layout_editor"), @"Skin layout editor");
|
|
|
|
/// <summary>
|
|
/// "Gameplay cursor size"
|
|
/// </summary>
|
|
public static LocalisableString GameplayCursorSize => new TranslatableString(getKey(@"gameplay_cursor_size"), @"Gameplay cursor size");
|
|
|
|
/// <summary>
|
|
/// "Adjust gameplay cursor size based on current beatmap"
|
|
/// </summary>
|
|
public static LocalisableString AutoCursorSize => new TranslatableString(getKey(@"auto_cursor_size"), @"Adjust gameplay cursor size based on current beatmap");
|
|
|
|
/// <summary>
|
|
/// "Show gameplay cursor during touch input"
|
|
/// </summary>
|
|
public static LocalisableString GameplayCursorDuringTouch => new TranslatableString(getKey(@"gameplay_cursor_during_touch"), @"Show gameplay cursor during touch input");
|
|
|
|
/// <summary>
|
|
/// "Beatmap skins"
|
|
/// </summary>
|
|
public static LocalisableString BeatmapSkins => new TranslatableString(getKey(@"beatmap_skins"), @"Beatmap skins");
|
|
|
|
/// <summary>
|
|
/// "Beatmap colours"
|
|
/// </summary>
|
|
public static LocalisableString BeatmapColours => new TranslatableString(getKey(@"beatmap_colours"), @"Beatmap colours");
|
|
|
|
/// <summary>
|
|
/// "Beatmap hitsounds"
|
|
/// </summary>
|
|
public static LocalisableString BeatmapHitsounds => new TranslatableString(getKey(@"beatmap_hitsounds"), @"Beatmap hitsounds");
|
|
|
|
/// <summary>
|
|
/// "Export selected skin"
|
|
/// </summary>
|
|
public static LocalisableString ExportSkinButton => new TranslatableString(getKey(@"export_skin_button"), @"Export selected skin");
|
|
|
|
/// <summary>
|
|
/// "Delete selected skin"
|
|
/// </summary>
|
|
public static LocalisableString DeleteSkinButton => new TranslatableString(getKey(@"delete_skin_button"), @"Delete selected skin");
|
|
|
|
private static string getKey(string key) => $"{prefix}:{key}";
|
|
}
|
|
}
|