mirror of
https://github.com/ppy/osu
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88 lines
2.9 KiB
C#
88 lines
2.9 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Online;
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using osuTK;
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namespace osu.Game.Graphics.UserInterface
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{
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public class DownloadButton : OsuAnimatedButton
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{
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public readonly Bindable<DownloadState> State = new Bindable<DownloadState>();
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private readonly SpriteIcon icon;
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private readonly SpriteIcon checkmark;
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private readonly Box background;
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private OsuColour colours;
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public DownloadButton()
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{
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Children = new Drawable[]
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{
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background = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Depth = float.MaxValue
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},
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icon = new SpriteIcon
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(13),
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Icon = FontAwesome.Solid.Download,
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},
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checkmark = new SpriteIcon
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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X = 8,
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Size = Vector2.Zero,
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Icon = FontAwesome.Solid.Check,
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}
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};
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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this.colours = colours;
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State.BindValueChanged(updateState, true);
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}
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private void updateState(ValueChangedEvent<DownloadState> state)
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{
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switch (state.NewValue)
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{
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case DownloadState.NotDownloaded:
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background.FadeColour(colours.Gray4, 500, Easing.InOutExpo);
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icon.MoveToX(0, 500, Easing.InOutExpo);
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checkmark.ScaleTo(Vector2.Zero, 500, Easing.InOutExpo);
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break;
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case DownloadState.Downloading:
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background.FadeColour(colours.Blue, 500, Easing.InOutExpo);
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icon.MoveToX(0, 500, Easing.InOutExpo);
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checkmark.ScaleTo(Vector2.Zero, 500, Easing.InOutExpo);
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break;
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case DownloadState.Downloaded:
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background.FadeColour(colours.Yellow, 500, Easing.InOutExpo);
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break;
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case DownloadState.LocallyAvailable:
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background.FadeColour(colours.Green, 500, Easing.InOutExpo);
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icon.MoveToX(-8, 500, Easing.InOutExpo);
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checkmark.ScaleTo(new Vector2(13), 500, Easing.InOutExpo);
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break;
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}
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}
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}
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}
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