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https://github.com/ppy/osu
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122 lines
4.6 KiB
C#
122 lines
4.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.MathUtils;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Online.Chat;
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using osu.Game.Overlays.Chat.Tabs;
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using osu.Game.Users;
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using osuTK.Graphics;
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namespace osu.Game.Tests.Visual.Online
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{
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public class TestSceneChannelTabControl : OsuTestScene
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{
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public override IReadOnlyList<Type> RequiredTypes => new[]
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{
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typeof(ChannelTabControl),
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};
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private readonly ChannelTabControl channelTabControl;
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public TestSceneChannelTabControl()
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{
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SpriteText currentText;
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Add(new Container
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{
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RelativeSizeAxes = Axes.X,
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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Children = new Drawable[]
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{
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channelTabControl = new ChannelTabControl
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{
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RelativeSizeAxes = Axes.X,
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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Height = 50
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},
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new Box
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{
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Colour = Color4.Black.Opacity(0.1f),
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RelativeSizeAxes = Axes.X,
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Height = 50,
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Depth = -1,
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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}
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}
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});
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Add(new Container
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{
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Origin = Anchor.TopLeft,
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Anchor = Anchor.TopLeft,
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Children = new Drawable[]
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{
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currentText = new OsuSpriteText
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{
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Text = "Currently selected channel:"
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}
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}
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});
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channelTabControl.OnRequestLeave += channel => channelTabControl.RemoveChannel(channel);
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channelTabControl.Current.ValueChanged += channel => currentText.Text = "Currently selected channel: " + channel.NewValue;
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AddStep("Add random private channel", addRandomPrivateChannel);
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AddAssert("There is only one channels", () => channelTabControl.Items.Count() == 2);
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AddRepeatStep("Add 3 random private channels", addRandomPrivateChannel, 3);
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AddAssert("There are four channels", () => channelTabControl.Items.Count() == 5);
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AddStep("Add random public channel", () => addChannel(RNG.Next().ToString()));
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AddRepeatStep("Select a random channel", () => channelTabControl.Current.Value = channelTabControl.Items.ElementAt(RNG.Next(channelTabControl.Items.Count() - 1)), 20);
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Channel channelBefore = channelTabControl.Items.First();
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AddStep("set first channel", () => channelTabControl.Current.Value = channelBefore);
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AddStep("select selector tab", () => channelTabControl.Current.Value = channelTabControl.Items.Last());
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AddAssert("selector tab is active", () => channelTabControl.ChannelSelectorActive.Value);
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AddAssert("check channel unchanged", () => channelBefore == channelTabControl.Current.Value);
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AddStep("set second channel", () => channelTabControl.Current.Value = channelTabControl.Items.Skip(1).First());
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AddAssert("selector tab is inactive", () => !channelTabControl.ChannelSelectorActive.Value);
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AddUntilStep("remove all channels", () =>
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{
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var first = channelTabControl.Items.First();
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if (first is ChannelSelectorTabItem.ChannelSelectorTabChannel)
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return true;
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channelTabControl.RemoveChannel(first);
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return false;
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});
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AddAssert("selector tab is active", () => channelTabControl.ChannelSelectorActive.Value);
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}
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private void addRandomPrivateChannel() =>
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channelTabControl.AddChannel(new Channel(new User
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{
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Id = RNG.Next(1000, 10000000),
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Username = "Test User " + RNG.Next(1000)
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}));
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private void addChannel(string name) =>
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channelTabControl.AddChannel(new Channel
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{
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Type = ChannelType.Public,
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Name = name
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});
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}
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}
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