osu/osu.Game/Scoring/ScorePerformanceManager.cs

98 lines
3.4 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Concurrent;
using System.Threading;
using System.Threading.Tasks;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mods;
namespace osu.Game.Scoring
{
public class ScorePerformanceManager : Component
{
private readonly ConcurrentDictionary<PerformanceCacheLookup, double> performanceCache = new ConcurrentDictionary<PerformanceCacheLookup, double>();
[Resolved]
private BeatmapManager beatmapManager { get; set; }
[Resolved]
private BeatmapDifficultyManager difficultyManager { get; set; }
/// <summary>
/// Calculates performance for the given <see cref="ScoreInfo"/>.
/// </summary>
/// <param name="score">The score to do the calculation on. </param>
/// <param name="token">An optional <see cref="CancellationToken"/> to cancel the operation.</param>
public async Task<double> CalculatePerformanceAsync([NotNull] ScoreInfo score, CancellationToken token = default)
{
if (tryGetExisting(score, out var perf, out var lookupKey))
return perf;
return await computePerformanceAsync(score, lookupKey, token);
}
private bool tryGetExisting(ScoreInfo score, out double performance, out PerformanceCacheLookup lookupKey)
{
lookupKey = new PerformanceCacheLookup(score);
return performanceCache.TryGetValue(lookupKey, out performance);
}
private async Task<double> computePerformanceAsync(ScoreInfo score, PerformanceCacheLookup lookupKey, CancellationToken token = default)
{
var beatmap = beatmapManager.GetWorkingBeatmap(score.Beatmap);
var attributes = await difficultyManager.GetDifficultyAsync(score.Beatmap, score.Ruleset, score.Mods, token);
if (token.IsCancellationRequested)
return default;
var calculator = score.Ruleset.CreateInstance().CreatePerformanceCalculator(beatmap, score, attributes.Attributes);
var total = calculator.Calculate();
performanceCache[lookupKey] = total;
return total;
}
public readonly struct PerformanceCacheLookup
{
public readonly double Accuracy;
public readonly int BeatmapId;
public readonly long TotalScore;
public readonly int Combo;
public readonly Mod[] Mods;
public readonly int RulesetId;
public PerformanceCacheLookup(ScoreInfo info)
{
Accuracy = info.Accuracy;
BeatmapId = info.Beatmap.ID;
TotalScore = info.TotalScore;
Combo = info.Combo;
Mods = info.Mods;
RulesetId = info.Ruleset.ID ?? 0;
}
public override int GetHashCode()
{
var hash = new HashCode();
hash.Add(Accuracy);
hash.Add(BeatmapId);
hash.Add(TotalScore);
hash.Add(Combo);
hash.Add(RulesetId);
foreach (var mod in Mods)
hash.Add(mod);
return hash.ToHashCode();
}
}
}
}