osu/osu.Game.Rulesets.Taiko.Tests
smoogipoo d700ae55fb Merge branch 'master' into morth-taiko-changes 2020-09-10 16:34:09 +09:00
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Mods Seal the ruleset creation methods and let abstract method take their place 2020-04-23 13:27:12 +03:00
Resources Add test coverage for taiko sample lookups 2020-07-30 21:34:57 +02:00
Skinning Fix tests failing due to not checking state early enough 2020-07-25 13:32:06 +02:00
DrawableTestHit.cs Fix regressing hits test 2020-04-28 11:07:31 +09:00
TaikoBeatmapConversionTest.cs Add test timeouts 2020-09-07 17:18:54 +09:00
TaikoDifficultyCalculatorTest.cs Update expected SR in test 2020-07-29 20:53:50 +09:00
TaikoLegacyModConversionTest.cs
TestSceneEditor.cs Use CreateRuleset() for editor test scenes as well 2020-06-04 00:47:10 +03:00
TestSceneHits.cs Fix regressing hits test 2020-04-28 11:07:31 +09:00
TestSceneSampleOutput.cs Merge remote-tracking branch 'upstream/master' into test-scene-create-ruleset 2020-06-03 22:00:02 +03:00
TestSceneSwellJudgements.cs Merge remote-tracking branch 'upstream/master' into test-scene-create-ruleset 2020-04-23 16:25:33 +03:00
TestSceneTaikoHitObjectComposer.cs Split files out 2020-05-29 16:45:47 +09:00
TestSceneTaikoHitObjectSamples.cs Add test coverage for taiko sample lookups 2020-07-30 21:34:57 +02:00
TestSceneTaikoPlayer.cs Merge remote-tracking branch 'upstream/master' into test-scene-create-ruleset 2020-06-03 22:00:02 +03:00
TestSceneTaikoSuddenDeath.cs Make perfect mod ignore all non-combo-affecting hitobjects 2020-07-21 17:04:45 +09:00
osu.Game.Rulesets.Taiko.Tests.csproj Bump Microsoft.NET.Test.Sdk from 16.7.0 to 16.7.1 2020-09-01 17:19:46 +00:00