mirror of
https://github.com/ppy/osu
synced 2024-12-13 02:17:32 +00:00
a3477c3841
Adds components `ChannelListing` and `ChannelListing` item with visual test. Essentially a more simplified version of the existing `ChannelSelectionOverlay` component. Correctly implements `IFilterable` behaviour to filter child channel items. Channel joined state is based on the underlying `Joined` bindable of the `Channel` class. Channel join/leave events are exposed via `OnRequestJoin` and `OnRequestLeave` events which should be handled by parent component. Requires a cached `OverlayColourScheme` instance to be provided by the parent overlay component when added.
86 lines
2.6 KiB
C#
86 lines
2.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable enable
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Graphics.Containers;
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using osu.Game.Online.Chat;
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using osuTK;
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namespace osu.Game.Overlays.NewChat
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{
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public class ChannelListing : VisibilityContainer
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{
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public event Action<Channel>? OnRequestJoin;
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public event Action<Channel>? OnRequestLeave;
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public string SearchTerm
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{
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get => flow.SearchTerm;
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set => flow.SearchTerm = value;
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}
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private SearchContainer<ChannelListingItem> flow = null!;
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[Resolved]
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private OverlayColourProvider overlayColours { get; set; } = null!;
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public ChannelListing()
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{
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Masking = true;
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}
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protected override void PopIn() => this.FadeIn();
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protected override void PopOut() => this.FadeOut();
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public void UpdateAvailableChannels(IEnumerable<Channel> newChannels)
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{
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flow.ChildrenEnumerable = newChannels.Where(c => c.Type == ChannelType.Public)
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.Select(c => new ChannelListingItem(c));
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foreach (var item in flow.Children)
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{
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item.OnRequestJoin += channel => OnRequestJoin?.Invoke(channel);
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item.OnRequestLeave += channel => OnRequestLeave?.Invoke(channel);
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}
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = overlayColours.Background4,
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},
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new OsuScrollContainer
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{
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RelativeSizeAxes = Axes.Both,
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ScrollbarAnchor = Anchor.TopRight,
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Child = flow = new SearchContainer<ChannelListingItem>
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{
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Direction = FillDirection.Vertical,
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Spacing = new Vector2(3),
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Padding = new MarginPadding
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{
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Vertical = 13,
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Horizontal = 15,
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},
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},
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},
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};
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}
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}
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}
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