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https://github.com/ppy/osu
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82fe99cf4a
Using `Environment.CurrentDirectory` for storing / reading files is dangerous as the current directory is mutable and can be changed when performing a certain operation (like opening solutions in roslyn type reference builder for example).
87 lines
2.9 KiB
C#
87 lines
2.9 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.IO;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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using osu.Framework;
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using osu.Framework.Development;
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using osu.Framework.Logging;
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using osu.Framework.Platform;
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using osu.Game.IPC;
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using osu.Game.Tournament;
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namespace osu.Desktop
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{
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public static class Program
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{
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[STAThread]
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public static int Main(string[] args)
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{
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// Back up the cwd before DesktopGameHost changes it
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var cwd = Environment.CurrentDirectory;
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bool useSdl = args.Contains("--sdl");
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using (DesktopGameHost host = Host.GetSuitableHost(@"osu", true, useSdl: useSdl))
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{
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host.ExceptionThrown += handleException;
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if (!host.IsPrimaryInstance)
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{
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if (args.Length > 0 && args[0].Contains('.')) // easy way to check for a file import in args
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{
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var importer = new ArchiveImportIPCChannel(host);
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foreach (var file in args)
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{
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Console.WriteLine(@"Importing {0}", file);
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if (!importer.ImportAsync(Path.GetFullPath(file, cwd)).Wait(3000))
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throw new TimeoutException(@"IPC took too long to send");
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}
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return 0;
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}
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// we want to allow multiple instances to be started when in debug.
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if (!DebugUtils.IsDebugBuild)
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return 0;
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}
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switch (args.FirstOrDefault() ?? string.Empty)
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{
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default:
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host.Run(new OsuGameDesktop(args));
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break;
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case "--tournament":
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host.Run(new TournamentGame());
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break;
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}
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return 0;
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}
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}
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private static int allowableExceptions = DebugUtils.IsDebugBuild ? 0 : 1;
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/// <summary>
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/// Allow a maximum of one unhandled exception, per second of execution.
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/// </summary>
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/// <param name="arg"></param>
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/// <returns></returns>
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private static bool handleException(Exception arg)
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{
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bool continueExecution = Interlocked.Decrement(ref allowableExceptions) >= 0;
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Logger.Log($"Unhandled exception has been {(continueExecution ? $"allowed with {allowableExceptions} more allowable exceptions" : "denied")} .");
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// restore the stock of allowable exceptions after a short delay.
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Task.Delay(1000).ContinueWith(_ => Interlocked.Increment(ref allowableExceptions));
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return continueExecution;
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}
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}
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}
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