mirror of https://github.com/ppy/osu
60 lines
3.3 KiB
C#
60 lines
3.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Localisation;
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namespace osu.Game.Localisation
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{
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public static class FirstRunSetupBeatmapScreenStrings
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{
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private const string prefix = @"osu.Game.Resources.Localisation.FirstRunSetupBeatmapScreen";
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/// <summary>
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/// "Obtaining Beatmaps"
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/// </summary>
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public static LocalisableString Header => new TranslatableString(getKey(@"header"), @"Obtaining Beatmaps");
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/// <summary>
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/// ""Beatmaps" are what we call sets of playable levels. osu! doesn't come with any beatmaps pre-loaded. This step will help you get started on your beatmap collection."
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/// </summary>
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public static LocalisableString Description => new TranslatableString(getKey(@"description"), @"""Beatmaps"" are what we call sets of playable levels. osu! doesn't come with any beatmaps pre-loaded. This step will help you get started on your beatmap collection.");
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/// <summary>
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/// "If you are a new player, we recommend playing through the tutorial to get accustomed to the gameplay."
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/// </summary>
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public static LocalisableString TutorialDescription => new TranslatableString(getKey(@"tutorial_description"), @"If you are a new player, we recommend playing through the tutorial to get accustomed to the gameplay.");
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/// <summary>
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/// "Get the osu! tutorial"
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/// </summary>
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public static LocalisableString TutorialButton => new TranslatableString(getKey(@"tutorial_button"), @"Get the osu! tutorial");
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/// <summary>
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/// "To get you started, we have some recommended beatmaps."
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/// </summary>
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public static LocalisableString BundledDescription => new TranslatableString(getKey(@"bundled_description"), @"To get you started, we have some recommended beatmaps.");
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/// <summary>
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/// "Get recommended beatmaps"
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/// </summary>
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public static LocalisableString BundledButton => new TranslatableString(getKey(@"bundled_button"), @"Get recommended beatmaps");
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/// <summary>
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/// "Beatmaps will be downloaded in the background. You can continue with setup while this happens!"
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/// </summary>
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public static LocalisableString DownloadingInBackground => new TranslatableString(getKey(@"downloading_in_background"), @"Beatmaps will be downloaded in the background. You can continue with setup while this happens!");
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/// <summary>
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/// "You can also obtain more beatmaps from the main menu "browse" button at any time."
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/// </summary>
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public static LocalisableString ObtainMoreBeatmaps => new TranslatableString(getKey(@"obtain_more_beatmaps"), @"You can also obtain more beatmaps from the main menu ""browse"" button at any time.");
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/// <summary>
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/// "You currently have {0} beatmap(s) loaded!"
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/// </summary>
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public static LocalisableString CurrentlyLoadedBeatmaps(int beatmaps) => new TranslatableString(getKey(@"currently_loaded_beatmaps"), @"You currently have {0} beatmap(s) loaded!", beatmaps);
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private static string getKey(string key) => $@"{prefix}:{key}";
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}
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}
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