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https://github.com/ppy/osu
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107 lines
3.5 KiB
C#
107 lines
3.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics.Containers;
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using osu.Game.Overlays;
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using osu.Framework.Graphics;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics.Shapes;
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using osuTK.Graphics;
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using NUnit.Framework;
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using osu.Framework.Utils;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.UserInterface
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{
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public class TestSceneOverlayScrollContainer : OsuManualInputManagerTestScene
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{
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[Cached]
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private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue);
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private TestScrollContainer scroll;
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private int invocationCount;
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[SetUp]
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public void SetUp() => Schedule(() =>
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{
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Child = scroll = new TestScrollContainer
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{
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RelativeSizeAxes = Axes.Both,
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Child = new Container
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{
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Height = 3000,
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RelativeSizeAxes = Axes.X,
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Child = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Gray
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}
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}
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};
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invocationCount = 0;
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scroll.Button.Action += () => invocationCount++;
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});
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[Test]
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public void TestButtonVisibility()
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{
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AddAssert("button is hidden", () => scroll.Button.State == Visibility.Hidden);
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AddStep("scroll to end", () => scroll.ScrollToEnd(false));
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AddAssert("button is visible", () => scroll.Button.State == Visibility.Visible);
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AddStep("scroll to start", () => scroll.ScrollToStart(false));
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AddAssert("button is hidden", () => scroll.Button.State == Visibility.Hidden);
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AddStep("scroll to 500", () => scroll.ScrollTo(500));
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AddUntilStep("scrolled to 500", () => Precision.AlmostEquals(scroll.Current, 500, 0.1f));
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AddAssert("button is visible", () => scroll.Button.State == Visibility.Visible);
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}
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[Test]
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public void TestButtonAction()
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{
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AddStep("scroll to end", () => scroll.ScrollToEnd(false));
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AddStep("invoke action", () => scroll.Button.Action.Invoke());
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AddUntilStep("scrolled back to start", () => Precision.AlmostEquals(scroll.Current, 0, 0.1f));
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}
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[Test]
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public void TestClick()
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{
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AddStep("scroll to end", () => scroll.ScrollToEnd(false));
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AddStep("click button", () =>
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{
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InputManager.MoveMouseTo(scroll.Button);
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InputManager.Click(MouseButton.Left);
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});
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AddUntilStep("scrolled back to start", () => Precision.AlmostEquals(scroll.Current, 0, 0.1f));
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}
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[Test]
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public void TestMultipleClicks()
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{
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AddStep("scroll to end", () => scroll.ScrollToEnd(false));
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AddAssert("invocation count is 0", () => invocationCount == 0);
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AddStep("hover button", () => InputManager.MoveMouseTo(scroll.Button));
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AddRepeatStep("click button", () => InputManager.Click(MouseButton.Left), 3);
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AddAssert("invocation count is 1", () => invocationCount == 1);
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}
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private class TestScrollContainer : OverlayScrollContainer
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{
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public new ScrollToTopButton Button => base.Button;
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}
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}
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}
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