osu/osu.Game/Users/Avatar.cs
2019-01-24 17:43:03 +09:00

88 lines
2.6 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Framework.Input.Events;
using osu.Game.Graphics.Containers;
namespace osu.Game.Users
{
public class Avatar : Container
{
/// <summary>
/// Whether to open the user's profile when clicked.
/// </summary>
public readonly BindableBool OpenOnClick = new BindableBool(true);
private readonly User user;
[Resolved(CanBeNull = true)]
private OsuGame game { get; set; }
/// <summary>
/// An avatar for specified user.
/// </summary>
/// <param name="user">The user. A null value will get a placeholder avatar.</param>
public Avatar(User user = null)
{
this.user = user;
}
[BackgroundDependencyLoader]
private void load(LargeTextureStore textures)
{
if (textures == null)
throw new ArgumentNullException(nameof(textures));
Texture texture = null;
if (user != null && user.Id > 1) texture = textures.Get($@"https://a.ppy.sh/{user.Id}");
if (texture == null) texture = textures.Get(@"Online/avatar-guest");
ClickableArea clickableArea;
Add(clickableArea = new ClickableArea
{
RelativeSizeAxes = Axes.Both,
Child = new Sprite
{
RelativeSizeAxes = Axes.Both,
Texture = texture,
FillMode = FillMode.Fit,
Anchor = Anchor.Centre,
Origin = Anchor.Centre
},
Action = openProfile
});
clickableArea.Enabled.BindTo(OpenOnClick);
}
private void openProfile()
{
if (!OpenOnClick)
return;
if (user != null)
game?.ShowUser(user.Id);
}
private class ClickableArea : OsuClickableContainer, IHasTooltip
{
public string TooltipText => Enabled.Value ? @"View Profile" : null;
protected override bool OnClick(ClickEvent e)
{
if (!Enabled)
return false;
return base.OnClick(e);
}
}
}
}