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https://github.com/ppy/osu
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115 lines
3.3 KiB
C#
115 lines
3.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Scoring;
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using osu.Game.Screens.Ranking;
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namespace osu.Game.Tests.Visual.Ranking
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{
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public class TestSceneScorePanel : OsuTestScene
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{
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private ScorePanel panel;
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[Test]
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public void TestDRank()
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{
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var score = new TestScoreInfo(new OsuRuleset().RulesetInfo) { Accuracy = 0.5, Rank = ScoreRank.D };
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addPanelStep(score);
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}
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[Test]
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public void TestCRank()
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{
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var score = new TestScoreInfo(new OsuRuleset().RulesetInfo) { Accuracy = 0.75, Rank = ScoreRank.C };
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addPanelStep(score);
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}
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[Test]
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public void TestBRank()
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{
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var score = new TestScoreInfo(new OsuRuleset().RulesetInfo) { Accuracy = 0.85, Rank = ScoreRank.B };
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addPanelStep(score);
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}
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[Test]
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public void TestARank()
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{
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var score = new TestScoreInfo(new OsuRuleset().RulesetInfo) { Accuracy = 0.925, Rank = ScoreRank.A };
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addPanelStep(score);
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}
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[Test]
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public void TestSRank()
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{
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var score = new TestScoreInfo(new OsuRuleset().RulesetInfo) { Accuracy = 0.975, Rank = ScoreRank.S };
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addPanelStep(score);
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}
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[Test]
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public void TestAlmostSSRank()
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{
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var score = new TestScoreInfo(new OsuRuleset().RulesetInfo) { Accuracy = 0.9999, Rank = ScoreRank.S };
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addPanelStep(score);
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}
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[Test]
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public void TestSSRank()
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{
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var score = new TestScoreInfo(new OsuRuleset().RulesetInfo) { Accuracy = 1, Rank = ScoreRank.X };
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addPanelStep(score);
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}
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[Test]
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public void TestAllHitResults()
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{
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var score = new TestScoreInfo(new OsuRuleset().RulesetInfo) { Statistics = { [HitResult.Perfect] = 350, [HitResult.Ok] = 200 } };
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addPanelStep(score);
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}
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[Test]
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public void TestContractedPanel()
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{
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var score = new TestScoreInfo(new OsuRuleset().RulesetInfo) { Accuracy = 0.925, Rank = ScoreRank.A };
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addPanelStep(score, PanelState.Contracted);
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}
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[Test]
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public void TestExpandAndContract()
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{
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var score = new TestScoreInfo(new OsuRuleset().RulesetInfo) { Accuracy = 0.925, Rank = ScoreRank.A };
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addPanelStep(score, PanelState.Contracted);
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AddWaitStep("wait for transition", 10);
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AddStep("expand panel", () => panel.State = PanelState.Expanded);
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AddWaitStep("wait for transition", 10);
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AddStep("contract panel", () => panel.State = PanelState.Contracted);
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AddWaitStep("wait for transition", 10);
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}
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private void addPanelStep(ScoreInfo score, PanelState state = PanelState.Expanded) => AddStep("add panel", () =>
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{
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Child = panel = new ScorePanel(score)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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State = state
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};
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});
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}
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}
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