mirror of https://github.com/ppy/osu
45 lines
2.2 KiB
XML
45 lines
2.2 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="..\packages\NUnit.3.11.0\build\NUnit.props" Condition="Exists('..\packages\NUnit.3.11.0\build\NUnit.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">iPhoneSimulator</Platform>
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<ProjectGuid>{4004C7B7-1A62-43F1-9DF2-52450FA67E70}</ProjectGuid>
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<OutputType>Exe</OutputType>
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<RootNamespace>osu.Game.Rulesets.Catch.Tests</RootNamespace>
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<AssemblyName>osu.Game.Rulesets.Catch.Tests.iOS</AssemblyName>
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</PropertyGroup>
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<Import Project="..\osu.iOS.props" />
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<ItemGroup>
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<None Include="Info.plist" />
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<None Include="Entitlements.plist" />
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<None Include="..\osu.iOS\libbass.a">
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<Link>libbass.a</Link>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<None Include="..\osu.iOS\libbass_fx.a">
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<Link>libbass_fx.a</Link>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<LinkDescription Include="..\osu.iOS\Linker.xml">
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<Link>Linker.xml</Link>
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</LinkDescription>
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<Compile Include="Application.cs" />
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<Compile Include="AppDelegate.cs" />
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<Compile Include="..\osu.Game.Rulesets.Catch.Tests\**\*.cs" Exclude="**\obj\**">
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<Link>%(RecursiveDir)%(Filename)%(Extension)</Link>
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</Compile>
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</ItemGroup>
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<ItemGroup Label="Project References">
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<ProjectReference Include="..\osu.Game\osu.Game.csproj">
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<Project>{2A66DD92-ADB1-4994-89E2-C94E04ACDA0D}</Project>
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<Name>osu.Game</Name>
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</ProjectReference>
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<ProjectReference Include="..\osu.Game.Rulesets.Catch\osu.Game.Rulesets.Catch.csproj">
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<Project>{58F6C80C-1253-4A0E-A465-B8C85EBEADF3}</Project>
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<Name>osu.Game.Rulesets.Catch</Name>
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</ProjectReference>
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</ItemGroup>
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<Import Project="$(MSBuildExtensionsPath)\Xamarin\iOS\Xamarin.iOS.CSharp.targets" />
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<Import Project="..\packages\NETStandard.Library.2.0.0\build\netstandard2.0\NETStandard.Library.targets" Condition="Exists('..\packages\NETStandard.Library.2.0.0\build\netstandard2.0\NETStandard.Library.targets')" />
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</Project> |