osu/osu.Game.Rulesets.Catch.Tests
Salman Ahmed bfe332909c Remove "hide combo counter on break time" feature for being too complex
The combo counter will be hidden at most one second after the break has started anyways, so why not just remove this feature if the way of implementing it is complicated to be merged within the legacy counter implementation.
2020-09-21 14:32:14 +03:00
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.vscode
Mods Merge remote-tracking branch 'upstream/master' into catch-combo-counter 2020-09-01 20:17:25 +03:00
Resources
CatchBeatmapConversionTest.cs Add test timeouts 2020-09-07 17:18:54 +09:00
CatchDifficultyCalculatorTest.cs
CatchLegacyModConversionTest.cs
CatchSkinColourDecodingTest.cs
CatchSkinnableTestScene.cs
TestSceneAutoJuiceStream.cs
TestSceneBananaShower.cs
TestSceneCatchModHidden.cs
TestSceneCatchPlayer.cs
TestSceneCatchStacker.cs
TestSceneCatcher.cs
TestSceneCatcherArea.cs Encapsulate combo display better 2020-09-12 22:40:34 +02:00
TestSceneComboCounter.cs Remove "hide combo counter on break time" feature for being too complex 2020-09-21 14:32:14 +03:00
TestSceneDrawableHitObjects.cs
TestSceneDrawableHitObjectsHidden.cs
TestSceneFruitObjects.cs
TestSceneHyperDash.cs Merge remote-tracking branch 'upstream/master' into catch-combo-counter 2020-09-01 20:17:25 +03:00
TestSceneHyperDashColouring.cs
TestSceneJuiceStream.cs
osu.Game.Rulesets.Catch.Tests.csproj Bump Microsoft.NET.Test.Sdk from 16.7.0 to 16.7.1 2020-09-01 17:19:46 +00:00