osu/osu.Game.Tests/Database/RulesetStoreTests.cs

54 lines
1.8 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Game.Rulesets;
namespace osu.Game.Tests.Database
{
public class RulesetStoreTests : RealmTest
{
[Test]
public void TestCreateStore()
{
RunTestWithRealm((realm, storage) =>
{
var rulesets = new RealmRulesetStore(realm, storage);
Assert.AreEqual(4, rulesets.AvailableRulesets.Count());
Assert.AreEqual(4, realm.Realm.All<RulesetInfo>().Count());
});
}
[Test]
public void TestCreateStoreTwiceDoesntAddRulesetsAgain()
{
RunTestWithRealm((realm, storage) =>
{
var rulesets = new RealmRulesetStore(realm, storage);
var rulesets2 = new RealmRulesetStore(realm, storage);
Assert.AreEqual(4, rulesets.AvailableRulesets.Count());
Assert.AreEqual(4, rulesets2.AvailableRulesets.Count());
Assert.AreEqual(rulesets.AvailableRulesets.First(), rulesets2.AvailableRulesets.First());
Assert.AreEqual(4, realm.Realm.All<RulesetInfo>().Count());
});
}
[Test]
public void TestRetrievedRulesetsAreDetached()
{
RunTestWithRealm((realm, storage) =>
{
var rulesets = new RealmRulesetStore(realm, storage);
Assert.IsFalse(rulesets.AvailableRulesets.First().IsManaged);
Assert.IsFalse(rulesets.GetRuleset(0)?.IsManaged);
Assert.IsFalse(rulesets.GetRuleset("mania")?.IsManaged);
});
}
}
}