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Checks
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Remove all usage of `BaseDifficulty` (and access `Difficulty` instead)
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2022-01-18 22:57:39 +09:00 |
TestSceneHitCirclePlacementBlueprint.cs
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TestSceneHitCircleSelectionBlueprint.cs
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TestSceneObjectBeatSnap.cs
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TestSceneObjectObjectSnap.cs
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TestSceneOsuDistanceSnapGrid.cs
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Add far too many fixes for ruleset non-nullable requirements
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2022-01-12 23:24:11 +09:00 |
TestSceneOsuEditor.cs
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TestSceneOsuEditorGrids.cs
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Update test to match test beamap data
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2021-09-21 23:45:03 +09:00 |
TestSceneOsuEditorHitAnimations.cs
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Also cover slider animation disable
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2021-06-18 16:04:11 +02:00 |
TestSceneOsuEditorSelectInvalidPath.cs
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TestScenePathControlPointVisualiser.cs
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Update missed tests
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2021-08-26 13:47:10 +09:00 |
TestSceneSliderControlPointPiece.cs
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Add failing test for drag after placement moving last placed point sometimes
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2021-12-23 09:06:03 +01:00 |
TestSceneSliderLengthValidity.cs
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TestSceneSliderPlacementBlueprint.cs
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Remove bindable usage in `PathControlPoint`
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2021-08-26 12:33:53 +09:00 |
TestSceneSliderSelectionBlueprint.cs
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Remove bindable usage in `PathControlPoint`
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2021-08-26 12:33:53 +09:00 |
TestSceneSliderSnapping.cs
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Add test coverage for slider snapping when adding/removing control points
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2022-01-07 15:47:02 +01:00 |
TestSceneSliderStreamConversion.cs
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Add support for converting sliders with repeats to streams
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2021-11-11 23:25:49 +01:00 |
TestSceneSliderVelocityAdjust.cs
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Add test coverage of saving velocity
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2022-01-24 19:43:18 +09:00 |
TestSceneSpinnerPlacementBlueprint.cs
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TestSceneSpinnerSelectionBlueprint.cs
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TestSliderScaling.cs
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