mirror of
https://github.com/ppy/osu
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178 lines
6.2 KiB
C#
178 lines
6.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Bindables;
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using osu.Framework.Platform;
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using osu.Framework.Screens;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Screens.Multi;
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using osu.Game.Screens.Multi.Match;
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using osu.Game.Screens.Multi.Match.Components;
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using osu.Game.Tests.Beatmaps;
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using osu.Game.Users;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.Multiplayer
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{
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public class TestSceneMatchSubScreen : MultiplayerTestScene
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{
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protected override bool UseOnlineAPI => true;
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[Cached(typeof(IRoomManager))]
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private readonly TestRoomManager roomManager = new TestRoomManager();
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private BeatmapManager manager;
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private RulesetStore rulesets;
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private TestMatchSubScreen match;
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[BackgroundDependencyLoader]
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private void load(GameHost host, AudioManager audio)
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{
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Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
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Dependencies.Cache(manager = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, host, Beatmap.Default));
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manager.Import(new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo.BeatmapSet).Wait();
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}
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[SetUp]
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public void Setup() => Schedule(() =>
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{
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Room = new Room();
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});
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[SetUpSteps]
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public void SetupSteps()
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{
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AddStep("load match", () => LoadScreen(match = new TestMatchSubScreen(Room)));
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AddUntilStep("wait for load", () => match.IsCurrentScreen());
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}
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[Test]
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public void TestLoadSimpleMatch()
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{
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AddStep("set room properties", () =>
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{
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Room.RoomID.Value = 1;
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Room.Name.Value = "my awesome room";
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Room.Host.Value = new User { Id = 2, Username = "peppy" };
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Room.RecentParticipants.Add(Room.Host.Value);
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Room.Playlist.Add(new PlaylistItem
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{
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Beatmap = { Value = new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo },
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Ruleset = { Value = new OsuRuleset().RulesetInfo }
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});
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});
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}
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[Test]
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public void TestPlaylistItemSelectedOnCreate()
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{
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AddStep("set room properties", () =>
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{
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Room.Name.Value = "my awesome room";
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Room.Host.Value = new User { Id = 2, Username = "peppy" };
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Room.Playlist.Add(new PlaylistItem
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{
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Beatmap = { Value = new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo },
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Ruleset = { Value = new OsuRuleset().RulesetInfo }
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});
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});
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AddStep("move mouse to create button", () =>
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{
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var footer = match.ChildrenOfType<Footer>().Single();
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InputManager.MoveMouseTo(footer.ChildrenOfType<OsuButton>().Single());
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});
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AddStep("click", () => InputManager.Click(MouseButton.Left));
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AddAssert("first playlist item selected", () => match.SelectedItem.Value == Room.Playlist[0]);
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}
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[Test]
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public void TestBeatmapUpdatedOnReImport()
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{
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BeatmapSetInfo importedSet = null;
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AddStep("import altered beatmap", () =>
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{
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var beatmap = new TestBeatmap(new OsuRuleset().RulesetInfo);
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beatmap.BeatmapInfo.BaseDifficulty.CircleSize = 1;
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importedSet = manager.Import(beatmap.BeatmapInfo.BeatmapSet).Result;
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});
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AddStep("load room", () =>
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{
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Room.Name.Value = "my awesome room";
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Room.Host.Value = new User { Id = 2, Username = "peppy" };
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Room.Playlist.Add(new PlaylistItem
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{
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Beatmap = { Value = importedSet.Beatmaps[0] },
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Ruleset = { Value = new OsuRuleset().RulesetInfo }
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});
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});
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AddStep("create room", () =>
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{
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InputManager.MoveMouseTo(match.ChildrenOfType<MatchSettingsOverlay.CreateRoomButton>().Single());
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InputManager.Click(MouseButton.Left);
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});
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AddAssert("match has altered beatmap", () => match.Beatmap.Value.Beatmap.BeatmapInfo.BaseDifficulty.CircleSize == 1);
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AddStep("re-import original beatmap", () => manager.Import(new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo.BeatmapSet).Wait());
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AddAssert("match has original beatmap", () => match.Beatmap.Value.Beatmap.BeatmapInfo.BaseDifficulty.CircleSize != 1);
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}
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private class TestMatchSubScreen : MatchSubScreen
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{
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public new Bindable<PlaylistItem> SelectedItem => base.SelectedItem;
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public new Bindable<WorkingBeatmap> Beatmap => base.Beatmap;
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public TestMatchSubScreen(Room room)
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: base(room)
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{
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}
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}
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private class TestRoomManager : IRoomManager
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{
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public event Action RoomsUpdated
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{
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add => throw new NotImplementedException();
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remove => throw new NotImplementedException();
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}
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public Bindable<bool> InitialRoomsReceived { get; } = new Bindable<bool>(true);
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public IBindableList<Room> Rooms { get; } = new BindableList<Room>();
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public void CreateRoom(Room room, Action<Room> onSuccess = null, Action<string> onError = null)
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{
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room.RoomID.Value = 1;
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onSuccess?.Invoke(room);
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}
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public void JoinRoom(Room room, Action<Room> onSuccess = null, Action<string> onError = null) => onSuccess?.Invoke(room);
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public void PartRoom()
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{
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}
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}
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}
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}
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