mirror of https://github.com/ppy/osu
162 lines
5.8 KiB
C#
162 lines
5.8 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Audio;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.OpenGL.Textures;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Testing;
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using osu.Framework.Timing;
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using osu.Game.Audio;
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using osu.Game.Screens.Play;
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using osu.Game.Skinning;
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namespace osu.Game.Tests.Visual.Gameplay
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{
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public class TestSceneSkinnableSound : OsuTestScene
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{
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[Cached]
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private GameplayClock gameplayClock = new GameplayClock(new FramedClock());
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private TestSkinSourceContainer skinSource;
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private SkinnableSound skinnableSound;
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[SetUp]
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public void SetUp() => Schedule(() =>
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{
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gameplayClock.IsPaused.Value = false;
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Children = new Drawable[]
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{
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skinSource = new TestSkinSourceContainer
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{
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Clock = gameplayClock,
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RelativeSizeAxes = Axes.Both,
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Child = skinnableSound = new SkinnableSound(new SampleInfo("normal-sliderslide"))
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},
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};
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});
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[Test]
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public void TestStoppedSoundDoesntResumeAfterPause()
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{
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DrawableSample sample = null;
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AddStep("start sample with looping", () =>
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{
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sample = skinnableSound.ChildrenOfType<DrawableSample>().First();
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skinnableSound.Looping = true;
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skinnableSound.Play();
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});
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AddUntilStep("wait for sample to start playing", () => sample.Playing);
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AddStep("stop sample", () => skinnableSound.Stop());
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AddUntilStep("wait for sample to stop playing", () => !sample.Playing);
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AddStep("pause gameplay clock", () => gameplayClock.IsPaused.Value = true);
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AddStep("resume gameplay clock", () => gameplayClock.IsPaused.Value = false);
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AddWaitStep("wait a bit", 5);
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AddAssert("sample not playing", () => !sample.Playing);
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}
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[Test]
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public void TestLoopingSoundResumesAfterPause()
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{
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DrawableSample sample = null;
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AddStep("start sample with looping", () =>
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{
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skinnableSound.Looping = true;
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skinnableSound.Play();
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sample = skinnableSound.ChildrenOfType<DrawableSample>().First();
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});
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AddUntilStep("wait for sample to start playing", () => sample.Playing);
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AddStep("pause gameplay clock", () => gameplayClock.IsPaused.Value = true);
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AddUntilStep("wait for sample to stop playing", () => !sample.Playing);
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}
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[Test]
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public void TestNonLoopingStopsWithPause()
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{
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DrawableSample sample = null;
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AddStep("start sample", () =>
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{
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skinnableSound.Play();
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sample = skinnableSound.ChildrenOfType<DrawableSample>().First();
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});
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AddAssert("sample playing", () => sample.Playing);
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AddStep("pause gameplay clock", () => gameplayClock.IsPaused.Value = true);
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AddUntilStep("wait for sample to stop playing", () => !sample.Playing);
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AddStep("resume gameplay clock", () => gameplayClock.IsPaused.Value = false);
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AddAssert("sample not playing", () => !sample.Playing);
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AddAssert("sample not playing", () => !sample.Playing);
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AddAssert("sample not playing", () => !sample.Playing);
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}
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[Test]
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public void TestSkinChangeDoesntPlayOnPause()
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{
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DrawableSample sample = null;
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AddStep("start sample", () =>
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{
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skinnableSound.Play();
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sample = skinnableSound.ChildrenOfType<DrawableSample>().Single();
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});
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AddAssert("sample playing", () => sample.Playing);
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AddStep("pause gameplay clock", () => gameplayClock.IsPaused.Value = true);
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AddUntilStep("wait for sample to stop playing", () => !sample.Playing);
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AddStep("trigger skin change", () => skinSource.TriggerSourceChanged());
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AddAssert("retrieve and ensure current sample is different", () =>
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{
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DrawableSample oldSample = sample;
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sample = skinnableSound.ChildrenOfType<DrawableSample>().Single();
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return sample != oldSample;
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});
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AddAssert("new sample stopped", () => !sample.Playing);
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AddStep("resume gameplay clock", () => gameplayClock.IsPaused.Value = false);
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AddWaitStep("wait a bit", 5);
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AddAssert("new sample not played", () => !sample.Playing);
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}
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[Cached(typeof(ISkinSource))]
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private class TestSkinSourceContainer : Container, ISkinSource
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{
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[Resolved]
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private ISkinSource source { get; set; }
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public event Action SourceChanged;
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public Drawable GetDrawableComponent(ISkinComponent component) => source?.GetDrawableComponent(component);
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public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => source?.GetTexture(componentName, wrapModeS, wrapModeT);
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public SampleChannel GetSample(ISampleInfo sampleInfo) => source?.GetSample(sampleInfo);
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public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => source?.GetConfig<TLookup, TValue>(lookup);
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public void TriggerSourceChanged()
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{
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SourceChanged?.Invoke();
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}
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}
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}
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}
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