mirror of
https://github.com/ppy/osu
synced 2024-12-27 17:32:56 +00:00
85 lines
2.8 KiB
C#
85 lines
2.8 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System;
|
|
using osu.Framework.Graphics.Containers;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Input;
|
|
using osuTK;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Bindables;
|
|
using osu.Game.Configuration;
|
|
using osu.Framework.MathUtils;
|
|
|
|
namespace osu.Game.Graphics.Containers
|
|
{
|
|
public class ParallaxContainer : Container, IRequireHighFrequencyMousePosition
|
|
{
|
|
public const float DEFAULT_PARALLAX_AMOUNT = 0.02f;
|
|
|
|
/// <summary>
|
|
/// The amount of parallax movement. Negative values will reverse the direction of parallax relative to user input.
|
|
/// </summary>
|
|
public float ParallaxAmount = DEFAULT_PARALLAX_AMOUNT;
|
|
|
|
private Bindable<bool> parallaxEnabled;
|
|
|
|
public ParallaxContainer()
|
|
{
|
|
RelativeSizeAxes = Axes.Both;
|
|
AddInternal(content = new Container
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
Anchor = Anchor.Centre,
|
|
Origin = Anchor.Centre
|
|
});
|
|
}
|
|
|
|
private readonly Container content;
|
|
private InputManager input;
|
|
|
|
protected override Container<Drawable> Content => content;
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load(OsuConfigManager config)
|
|
{
|
|
parallaxEnabled = config.GetBindable<bool>(OsuSetting.MenuParallax);
|
|
parallaxEnabled.ValueChanged += delegate
|
|
{
|
|
if (!parallaxEnabled.Value)
|
|
{
|
|
content.MoveTo(Vector2.Zero, firstUpdate ? 0 : 1000, Easing.OutQuint);
|
|
content.Scale = new Vector2(1 + Math.Abs(ParallaxAmount));
|
|
}
|
|
};
|
|
}
|
|
|
|
protected override void LoadComplete()
|
|
{
|
|
base.LoadComplete();
|
|
input = GetContainingInputManager();
|
|
}
|
|
|
|
private bool firstUpdate = true;
|
|
|
|
protected override void Update()
|
|
{
|
|
base.Update();
|
|
|
|
if (parallaxEnabled.Value)
|
|
{
|
|
Vector2 offset = (input.CurrentState.Mouse == null ? Vector2.Zero : ToLocalSpace(input.CurrentState.Mouse.Position) - DrawSize / 2) * ParallaxAmount;
|
|
|
|
const float parallax_duration = 100;
|
|
|
|
double elapsed = Math.Clamp(Clock.ElapsedFrameTime, 0, parallax_duration);
|
|
|
|
content.Position = Interpolation.ValueAt(elapsed, content.Position, offset, 0, parallax_duration, Easing.OutQuint);
|
|
content.Scale = Interpolation.ValueAt(elapsed, content.Scale, new Vector2(1 + Math.Abs(ParallaxAmount)), 0, 1000, Easing.OutQuint);
|
|
}
|
|
|
|
firstUpdate = false;
|
|
}
|
|
}
|
|
}
|