mirror of
https://github.com/ppy/osu
synced 2024-12-14 19:06:07 +00:00
184 lines
6.8 KiB
C#
184 lines
6.8 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Rulesets;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Beatmaps.Drawables
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{
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public class DifficultyIcon : CompositeDrawable, IHasCustomTooltip
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{
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private readonly BeatmapInfo beatmap;
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private readonly RulesetInfo ruleset;
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private readonly Container iconContainer;
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/// <summary>
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/// Size of this difficulty icon.
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/// </summary>
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public new Vector2 Size
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{
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get => iconContainer.Size;
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set => iconContainer.Size = value;
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}
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public DifficultyIcon(BeatmapInfo beatmap, RulesetInfo ruleset = null, bool shouldShowTooltip = true)
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{
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this.beatmap = beatmap ?? throw new ArgumentNullException(nameof(beatmap));
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this.ruleset = ruleset ?? beatmap.Ruleset;
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if (shouldShowTooltip)
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TooltipContent = beatmap;
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AutoSizeAxes = Axes.Both;
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InternalChild = iconContainer = new Container { Size = new Vector2(20f) };
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}
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public string TooltipText { get; set; }
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public ITooltip GetCustomTooltip() => new DifficultyIconTooltip();
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public object TooltipContent { get; set; }
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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iconContainer.Children = new Drawable[]
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{
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new CircularContainer
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{
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RelativeSizeAxes = Axes.Both,
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Scale = new Vector2(0.84f),
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Masking = true,
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EdgeEffect = new EdgeEffectParameters
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{
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Colour = Color4.Black.Opacity(0.08f),
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Type = EdgeEffectType.Shadow,
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Radius = 5,
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},
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Child = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = colours.ForDifficultyRating(beatmap.DifficultyRating),
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},
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},
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new ConstrainedIconContainer
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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// the null coalesce here is only present to make unit tests work (ruleset dlls aren't copied correctly for testing at the moment)
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Icon = ruleset?.CreateInstance()?.CreateIcon() ?? new SpriteIcon { Icon = FontAwesome.Regular.QuestionCircle }
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}
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};
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}
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private class DifficultyIconTooltip : VisibilityContainer, ITooltip
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{
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private readonly OsuSpriteText difficultyName, starRating;
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private readonly Box background;
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private readonly FillFlowContainer difficultyFlow;
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public DifficultyIconTooltip()
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{
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AutoSizeAxes = Axes.Both;
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Masking = true;
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CornerRadius = 5;
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Children = new Drawable[]
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{
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background = new Box
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{
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RelativeSizeAxes = Axes.Both
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},
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new FillFlowContainer
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{
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AutoSizeAxes = Axes.Both,
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AutoSizeDuration = 200,
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AutoSizeEasing = Easing.OutQuint,
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Direction = FillDirection.Vertical,
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Padding = new MarginPadding(10),
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Children = new Drawable[]
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{
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difficultyName = new OsuSpriteText
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Font = OsuFont.GetFont(size: 16, weight: FontWeight.Bold),
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},
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difficultyFlow = new FillFlowContainer
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{
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AutoSizeAxes = Axes.Both,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Direction = FillDirection.Horizontal,
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Children = new Drawable[]
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{
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starRating = new OsuSpriteText
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Font = OsuFont.GetFont(size: 16, weight: FontWeight.Regular),
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},
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new SpriteIcon
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Margin = new MarginPadding { Left = 4 },
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Icon = FontAwesome.Solid.Star,
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Size = new Vector2(12),
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},
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}
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}
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}
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}
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};
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}
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private OsuColour colours;
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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this.colours = colours;
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background.Colour = colours.Gray3;
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}
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public bool SetContent(object content)
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{
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if (!(content is BeatmapInfo beatmap))
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return false;
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difficultyName.Text = beatmap.Version;
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starRating.Text = $"{beatmap.StarDifficulty:0.##}";
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difficultyFlow.Colour = colours.ForDifficultyRating(beatmap.DifficultyRating);
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return true;
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}
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public void Move(Vector2 pos) => Position = pos;
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protected override void PopIn() => this.FadeIn(200, Easing.OutQuint);
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protected override void PopOut() => this.FadeOut(200, Easing.OutQuint);
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}
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}
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}
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