mirror of https://github.com/ppy/osu
38 lines
1.0 KiB
C#
38 lines
1.0 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using NUnit.Framework;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Graphics.Containers;
|
|
using osu.Game.Rulesets.Edit;
|
|
using osu.Game.Rulesets.Osu.Beatmaps;
|
|
using osu.Game.Screens.Edit;
|
|
using osu.Game.Screens.Edit.Setup;
|
|
|
|
namespace osu.Game.Tests.Visual.Editing
|
|
{
|
|
[TestFixture]
|
|
public class TestSceneSetupScreen : EditorClockTestScene
|
|
{
|
|
[Cached(typeof(EditorBeatmap))]
|
|
[Cached(typeof(IBeatSnapProvider))]
|
|
private readonly EditorBeatmap editorBeatmap;
|
|
|
|
public TestSceneSetupScreen()
|
|
{
|
|
editorBeatmap = new EditorBeatmap(new OsuBeatmap());
|
|
}
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load()
|
|
{
|
|
Beatmap.Value = CreateWorkingBeatmap(editorBeatmap.PlayableBeatmap);
|
|
|
|
Child = new SetupScreen
|
|
{
|
|
State = { Value = Visibility.Visible },
|
|
};
|
|
}
|
|
}
|
|
}
|