osu/osu.Game/Screens/Edit
2021-11-04 16:02:37 +09:00
..
Components Rename all remaining cases 2021-10-03 00:55:29 +09:00
Compose Use explicit primitive type specification 2021-11-04 16:02:37 +09:00
Design
Setup Just wait for metadata section to be loaded 2021-10-14 22:12:38 +09:00
Timing Use LocalisableStrings where possible to leverage localisable text flow 2021-11-02 21:42:02 +01:00
Verify
BindableBeatDivisor.cs Apply batch fixing of built-in types using var 2021-10-27 13:04:41 +09:00
ClipboardContent.cs
Editor.cs Apply batch fixing of built-in types using var 2021-10-27 13:04:41 +09:00
EditorBeatmap.cs Apply batch fixing of built-in types using var 2021-10-27 13:04:41 +09:00
EditorBeatmapSkin.cs
EditorChangeHandler.cs Apply batch fixing of built-in types using var 2021-10-27 13:04:41 +09:00
EditorClock.cs
EditorLoader.cs
EditorRoundedScreen.cs Recolour elements of editor setup screen to match dropdown theming 2021-10-13 22:32:54 +02:00
EditorRoundedScreenSettings.cs
EditorRoundedScreenSettingsSection.cs
EditorScreen.cs
EditorScreenMode.cs
EditorScreenWithTimeline.cs
EditorSkinProvidingContainer.cs
EditorState.cs
EditorTable.cs
HitAnimationsMenuItem.cs
IEditorChangeHandler.cs
LegacyEditorBeatmapPatcher.cs Apply batch fixing of built-in types using var 2021-10-27 13:04:41 +09:00
PromptForSaveDialog.cs
TransactionalCommitComponent.cs
WaveformOpacityMenuItem.cs