osu/osu.Game.Rulesets.Osu/Objects/Drawables
Dan Balasescu 4213d6bdba
Merge pull request #10890 from peppy/legacy-jugement-match-stable-transforms
Adjust judgement animations to match stable
2020-11-20 21:47:21 +09:00
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Connections Separate classes 2020-11-20 16:53:08 +09:00
Pieces Reset osu! triangle pieces on hitobject application 2020-11-17 13:06:52 +09:00
DrawableHitCircle.cs Tighten osu! ruleset lifetime expiry for past hitobjects 2020-11-17 23:20:19 +09:00
DrawableOsuHitObject.cs Move into OnApply() to resolve one-frame issues 2020-11-17 23:35:36 +09:00
DrawableOsuJudgement.cs Add better test coverage of hit lighting (and ensure reset after animation reapplication) 2020-11-19 14:10:07 +09:00
DrawableOsuPool.cs Move "drawable" to first prefix 2020-11-14 18:05:30 +09:00
DrawableSlider.cs Tighten osu! ruleset lifetime expiry for past hitobjects 2020-11-17 23:20:19 +09:00
DrawableSliderHead.cs Add nested osu! hitobject pooling 2020-11-12 15:59:48 +09:00
DrawableSliderRepeat.cs Add nested osu! hitobject pooling 2020-11-12 15:59:48 +09:00
DrawableSliderTail.cs Add nested osu! hitobject pooling 2020-11-12 15:59:48 +09:00
DrawableSliderTick.cs Add nested osu! hitobject pooling 2020-11-12 15:59:48 +09:00
DrawableSpinner.cs Tighten osu! ruleset lifetime expiry for past hitobjects 2020-11-17 23:20:19 +09:00
DrawableSpinnerBonusTick.cs Add nested osu! hitobject pooling 2020-11-12 15:59:48 +09:00
DrawableSpinnerTick.cs Add nested osu! hitobject pooling 2020-11-12 15:59:48 +09:00
IRequireTracking.cs
ITrackSnaking.cs
SkinnableLighting.cs Remove AccentColour binding from judgement lighting 2020-11-05 14:49:15 +09:00
SpinnerBackgroundLayer.cs
SpinnerCentreLayer.cs