osu/osu.Game.Rulesets.Taiko
smoogipoo 4ef2e9548c Pass HitObjectComposer to BlueprintContainer via ctor 2020-11-13 16:59:37 +09:00
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Audio Replace all usage of IBindableList.GetBoundCopy 2020-11-04 15:29:14 +09:00
Beatmaps Better guard against taiko swells becoming strong 2020-10-09 17:12:01 +09:00
Difficulty Remove unecessary using references. 2020-10-02 19:41:24 +02:00
Edit Pass HitObjectComposer to BlueprintContainer via ctor 2020-11-13 16:59:37 +09:00
Judgements Adjust health increase for drum roll tick to match new max result 2020-10-03 12:16:22 +02:00
Mods
Objects Update existing implementations 2020-11-04 17:14:23 +09:00
Properties
Replays Fix autoplay generators failing on empty hitobjects lists 2020-09-28 15:38:54 +09:00
Resources Add a few tests 2020-07-16 01:35:38 +09:00
Scoring Replace comparison references to HitResult.Miss with IsHit 2020-10-02 23:31:24 +02:00
Skinning Inline empty explosion in legacy transformer 2020-11-12 18:29:22 +09:00
UI Inline empty explosion in legacy transformer 2020-11-12 18:29:22 +09:00
TaikoInputManager.cs
TaikoRuleset.cs Merge branch 'master' into ruleset-result-types 2020-10-09 13:17:05 +09:00
TaikoSkinComponent.cs
TaikoSkinComponents.cs Reintroduce KiaiHitExplosion as skinnable 2020-11-12 18:29:22 +09:00
osu.Game.Rulesets.Taiko.csproj