osu/osu.Game.Rulesets.Taiko/Difficulty
Samuel Cattini-Schultz 85d2b1232a Refactor to abstract out strain logic into StrainSkill class
While it is the case for the existing official Skills, Skill implementations shouldn't be required to conform to a strain based approach.
There are other valid approaches to calculating skill difficulty that can be supported by abstracting the strain logic into its own StrainSkill class.
2021-04-03 20:52:39 +11:00
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Skills Refactor to abstract out strain logic into StrainSkill class 2021-04-03 20:52:39 +11:00
TaikoDifficultyAttributes.cs
TaikoDifficultyCalculator.cs Refactor to encapsulate strain logic into Skill class 2021-04-03 20:47:43 +11:00
TaikoPerformanceCalculator.cs