osu/osu.Game.Rulesets.Mania
2024-06-25 10:35:36 +02:00
..
Beatmaps Fully qualify LegacyBeatmapConversionDifficultyInfo 2024-04-01 17:02:32 +09:00
Configuration Fix osu!mania scroll speed milliseconds having too much precision 2023-06-06 21:43:56 +09:00
Difficulty Refactor score simulator to use GetColumnCount() 2024-03-28 22:58:39 +09:00
Edit Allow modifying hold note start/end time via mania composer playfield 2024-06-12 15:30:27 +02:00
Judgements Remove remaining usages of LargeTickHit in mania 2023-10-12 11:16:51 +02:00
MathUtils
Mods Fix missing event unbinds 2024-03-07 21:10:11 +09:00
Objects Apply further changes to remove remaining weirdness 2024-02-05 13:37:38 +01:00
Properties Automated pass 2023-06-24 01:00:03 +09:00
Replays Fix mania Autoplay mod missing 0ms hold notes 2023-12-11 21:10:14 +08:00
Scoring Use new LINQ Order() instead of OrderBy() when possible 2024-02-08 18:01:00 +01:00
Skinning Fix legacy skin hold note bodies not appearing when scrolling upwards 2024-06-25 10:35:36 +02:00
UI Do not change mania column width on mobile platforms 2024-05-16 08:21:52 +02:00
DualStageVariantGenerator.cs Automated pass 2023-06-24 01:00:03 +09:00
ManiaFilterCriteria.cs Don't re-filter unless mods may change the filter 2024-04-15 21:07:36 +09:00
ManiaInputManager.cs Automated pass 2023-06-24 01:00:03 +09:00
ManiaRuleset.cs Split mania difficulty section implementation off completely from base 2024-06-11 11:30:20 +02:00
ManiaSettingsSubsection.cs Add color search alias for colour settings 2023-09-27 16:29:29 +03:00
ManiaSkinComponentLookup.cs Remove unused members from GameplaySkinComponentLookup 2024-04-19 18:03:13 +09:00
osu.Game.Rulesets.Mania.csproj Upgrade to .NET 8 SDK 2024-02-02 21:28:51 +09:00
SingleStageVariantGenerator.cs Automated pass 2023-06-24 01:00:03 +09:00
VariantMappingGenerator.cs