osu/osu.Game.Rulesets.Taiko.Tests
Dean Herbert aa424165b3 Fix broken taiko test 2021-04-07 18:45:57 +09:00
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.vscode Update build configurations to net5.0 paths 2021-01-19 12:13:27 +09:00
Editor Move all ruleset editor tests to their own namespace 2020-09-25 18:51:26 +09:00
Mods
Resources
Skinning Fix broken taiko test 2021-04-07 18:45:57 +09:00
DrawableTaikoRulesetTestScene.cs Make height test steps work better 2020-12-13 00:30:41 +01:00
DrawableTestHit.cs Fix kiai hit steps not working correctly 2020-12-13 00:30:41 +01:00
DrawableTestStrongHit.cs Fix potential taiko crash on rewind 2020-09-25 19:25:58 +09:00
HitObjectApplicationTestScene.cs Refactor hit object application scene to work reliably 2020-12-20 16:01:01 +01:00
TaikoBeatmapConversionTest.cs Add failing test 2021-01-12 17:49:21 +09:00
TaikoDifficultyCalculatorTest.cs Update tests with fixed diffcalc values 2021-02-20 20:23:49 +11:00
TaikoLegacyModConversionTest.cs Cover mapping fully for taiko mods 2020-11-15 15:32:02 +01:00
TestSceneBarLineApplication.cs Refactor hit object application scene to work reliably 2020-12-20 16:01:01 +01:00
TestSceneDrumRollApplication.cs Implement drum roll application 2020-12-20 16:26:16 +01:00
TestSceneFlyingHits.cs Make osu/taiko/catch use Ok+Great 2020-09-29 17:16:55 +09:00
TestSceneHitApplication.cs Implement hit application 2020-12-20 16:26:16 +01:00
TestSceneHits.cs Adjust test code after explosion pooling changes 2021-03-14 16:15:33 +01:00
TestSceneSampleOutput.cs Adjust sample test to pass with pooling 2020-12-20 18:44:47 +01:00
TestSceneSwellJudgements.cs
TestSceneTaikoHitObjectSamples.cs
TestSceneTaikoPlayer.cs
TestSceneTaikoSuddenDeath.cs
osu.Game.Rulesets.Taiko.Tests.csproj Bump Microsoft.NET.Test.Sdk from 16.9.1 to 16.9.4 2021-04-01 17:16:02 +00:00