mirror of https://github.com/ppy/osu
65 lines
1.9 KiB
C#
65 lines
1.9 KiB
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Collections.Generic;
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.MathUtils;
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using osu.Framework.Timing;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Screens.Play;
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namespace osu.Game.Tests.Visual
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{
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[TestFixture]
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public class TestCaseSongProgress : OsuTestCase
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{
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private readonly SongProgress progress;
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private readonly SongProgressGraph graph;
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private readonly StopwatchClock clock;
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public TestCaseSongProgress()
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{
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clock = new StopwatchClock(true);
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Add(progress = new SongProgress
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{
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RelativeSizeAxes = Axes.X,
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AudioClock = new StopwatchClock(true),
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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});
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Add(graph = new SongProgressGraph
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{
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RelativeSizeAxes = Axes.X,
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Height = 200,
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Anchor = Anchor.TopLeft,
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Origin = Anchor.TopLeft,
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});
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AddStep("Toggle Bar", () => progress.AllowSeeking = !progress.AllowSeeking);
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AddWaitStep(5);
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AddStep("Toggle Bar", () => progress.AllowSeeking = !progress.AllowSeeking);
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AddWaitStep(2);
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AddRepeatStep("New Values", displayNewValues, 5);
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displayNewValues();
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}
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private void displayNewValues()
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{
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List<HitObject> objects = new List<HitObject>();
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for (double i = 0; i < 5000; i += RNG.NextDouble() * 10 + i / 1000)
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objects.Add(new HitObject { StartTime = i });
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progress.Objects = objects;
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graph.Objects = objects;
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progress.AudioClock = clock;
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progress.OnSeek = pos => clock.Seek(pos);
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}
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}
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}
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