osu/osu.Game.Rulesets.Osu
Samuel Cattini-Schultz 85d2b1232a Refactor to abstract out strain logic into StrainSkill class
While it is the case for the existing official Skills, Skill implementations shouldn't be required to conform to a strain based approach.
There are other valid approaches to calculating skill difficulty that can be supported by abstracting the strain logic into its own StrainSkill class.
2021-04-03 20:52:39 +11:00
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Beatmaps Make beatmap conversion support cancellation tokens 2020-09-17 17:40:05 +09:00
Configuration Update usages of config with framework changes 2021-03-17 16:10:16 +09:00
Difficulty Refactor to abstract out strain logic into StrainSkill class 2021-04-03 20:52:39 +11:00
Edit Add inline comments and use Vector2.Zero 2021-03-30 14:13:16 +09:00
Judgements Move spin start time to inside result and switch to standard state handling 2021-03-11 12:58:15 +09:00
Mods Switch AlwaysPlaySample to SamplePlaysOnlyOnHit in DrawableSliderTail for conformity 2021-04-02 03:56:23 -05:00
Objects Reword xmldoc slightly 2021-04-02 18:00:28 +09:00
Properties
Replays Use IApplicableToRate in osu! auto generator 2021-02-07 18:49:31 +01:00
Resources/Testing/Beatmaps Add another test for colinear perfect curves 2021-03-22 16:57:40 +09:00
Scoring Make osu/taiko/catch use Ok+Great 2020-09-29 17:16:55 +09:00
Skinning Update legacy spinner bonus counter usage 2021-03-25 15:00:06 +03:00
Statistics Update framework 2020-09-10 18:10:39 +09:00
UI Fix unintended changes due to renaming or otherwise 2021-02-10 20:27:47 +09:00
osu.Game.Rulesets.Osu.csproj Adjust package titles 2021-01-18 11:08:03 +09:00
OsuInputManager.cs Fix AutoPilot mod failing to block touch input 2021-02-09 15:31:55 +09:00
OsuRuleset.cs Update HasFlag usages to HasFlagFast 2021-02-25 15:38:56 +09:00
OsuSkinComponent.cs
OsuSkinComponents.cs Revert legacy spinner presence changes and bonus counter component 2021-03-13 05:57:47 +03:00