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https://github.com/ppy/osu
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89 lines
2.9 KiB
C#
89 lines
2.9 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Utils;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Catch.Objects.Drawables;
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using osu.Game.Rulesets.Catch.UI;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Screens.Play;
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using osu.Game.Tests.Visual;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Catch.Tests
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{
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public partial class TestSceneComboCounter : CatchSkinnableTestScene
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{
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private ScoreProcessor scoreProcessor = null!;
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private Color4 judgedObjectColour = Color4.White;
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private readonly Bindable<bool> showHud = new Bindable<bool>(true);
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[BackgroundDependencyLoader]
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private void load()
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{
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Dependencies.CacheAs<Player>(new TestPlayer
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{
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ShowingOverlayComponents = { BindTarget = showHud },
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});
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}
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[SetUp]
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public void SetUp() => Schedule(() =>
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{
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scoreProcessor = new ScoreProcessor(new CatchRuleset());
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showHud.Value = true;
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SetContents(_ => new CatchComboDisplay
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Scale = new Vector2(2.5f),
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});
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});
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[Test]
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public void TestCatchComboCounter()
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{
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AddRepeatStep("perform hit", () => performJudgement(HitResult.Great), 20);
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AddStep("perform miss", () => performJudgement(HitResult.Miss));
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AddStep("randomize judged object colour", () =>
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{
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judgedObjectColour = new Color4(
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RNG.NextSingle(1f),
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RNG.NextSingle(1f),
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RNG.NextSingle(1f),
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1f
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);
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});
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AddStep("set hud to never show", () => showHud.Value = false);
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AddRepeatStep("perform hit", () => performJudgement(HitResult.Great), 5);
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AddStep("set hud to show", () => showHud.Value = true);
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AddRepeatStep("perform hit", () => performJudgement(HitResult.Great), 5);
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}
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private void performJudgement(HitResult type, Judgement? judgement = null)
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{
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var judgedObject = new DrawableFruit(new Fruit()) { AccentColour = { Value = judgedObjectColour } };
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var result = new JudgementResult(judgedObject.HitObject, judgement ?? new Judgement()) { Type = type };
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scoreProcessor.ApplyResult(result);
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foreach (var counter in CreatedDrawables.Cast<CatchComboDisplay>())
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counter.OnNewResult(judgedObject, result);
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}
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}
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}
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