osu/osu.Game.Rulesets.Taiko
為什麼 860e9d42ff Mark the property as nullable and add some assert check. 2022-07-27 22:31:48 +08:00
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Beatmaps Automated #nullable processing 2022-06-17 16:37:17 +09:00
Difficulty Add versioning to difficulty calculators 2022-07-21 18:15:25 +09:00
Edit Automated #nullable processing 2022-06-17 16:37:17 +09:00
Judgements Automated #nullable processing 2022-06-17 16:37:17 +09:00
Mods Mark the property as nullable and add some assert check. 2022-07-27 22:31:48 +08:00
Objects Change bindable properties in all `HitObject`s to be lazily initialised 2022-07-19 05:39:10 +03:00
Properties Automated #nullable processing 2022-06-17 16:37:17 +09:00
Replays Use `AsNonNull()` instead. 2022-07-02 19:48:32 +08:00
Resources
Scoring Automated #nullable processing 2022-06-17 16:37:17 +09:00
Skinning Tidy up unnecessary changes and remove unused classes 2022-07-22 17:58:52 +09:00
UI Attempt to fix crashing from weird input interactions 2022-07-22 20:19:13 +09:00
TaikoInputManager.cs Merge branch 'master' into hongaaronc/master 2022-07-22 15:55:38 +09:00
TaikoRuleset.cs Add back standard mouse bindings support and only handle mouse when inside the visible zone 2022-07-22 18:09:19 +09:00
TaikoSkinComponent.cs Replace usages of `string.To{Lower,Upper}()` 2022-06-24 11:57:45 +02:00
TaikoSkinComponents.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
osu.Game.Rulesets.Taiko.csproj