osu/osu.Game/Overlays/KeyBinding/KeyBindingRow.cs
Dean Herbert 4f6263ef86 Make many internal classes and methods public
This is important when using dynamic compiling to rapidly iterate. Until we actually split projects out into pieces (like the abstract ruleset project we have talked about) there is no advantage to using internal in the osu! game code.
2017-11-21 12:06:16 +09:00

375 lines
12 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Extensions;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input;
using osu.Framework.Input.Bindings;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Input;
using OpenTK.Graphics;
using OpenTK.Input;
namespace osu.Game.Overlays.KeyBinding
{
public class KeyBindingRow : Container, IFilterable
{
private readonly object action;
private readonly IEnumerable<Framework.Input.Bindings.KeyBinding> bindings;
private const float transition_time = 150;
private const float height = 20;
private const float padding = 5;
private bool matchingFilter;
public bool MatchingFilter
{
get { return matchingFilter; }
set
{
matchingFilter = value;
this.FadeTo(!matchingFilter ? 0 : 1);
}
}
private OsuSpriteText text;
private OsuSpriteText pressAKey;
private FillFlowContainer<KeyButton> buttons;
public IEnumerable<string> FilterTerms => new[] { text.Text }.Concat(bindings.Select(b => b.KeyCombination.ReadableString()));
public KeyBindingRow(object action, IEnumerable<Framework.Input.Bindings.KeyBinding> bindings)
{
this.action = action;
this.bindings = bindings;
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
Masking = true;
CornerRadius = padding;
}
private KeyBindingStore store;
[BackgroundDependencyLoader]
private void load(OsuColour colours, KeyBindingStore store)
{
this.store = store;
EdgeEffect = new EdgeEffectParameters
{
Radius = 2,
Colour = colours.YellowDark.Opacity(0),
Type = EdgeEffectType.Shadow,
Hollow = true,
};
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black,
Alpha = 0.6f,
},
text = new OsuSpriteText
{
Text = action.GetDescription(),
Margin = new MarginPadding(padding),
},
buttons = new FillFlowContainer<KeyButton>
{
AutoSizeAxes = Axes.Both,
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight
},
pressAKey = new OsuSpriteText
{
Text = "Press a key to change binding, DEL to delete, ESC to cancel.",
Y = height,
Margin = new MarginPadding(padding),
Alpha = 0,
Colour = colours.YellowDark
}
};
foreach (var b in bindings)
buttons.Add(new KeyButton(b));
}
public void RestoreDefaults()
{
int i = 0;
foreach (var d in Defaults)
{
var button = buttons[i++];
button.UpdateKeyCombination(d);
store.Update(button.KeyBinding);
}
}
protected override bool OnHover(InputState state)
{
FadeEdgeEffectTo(1, transition_time, Easing.OutQuint);
return base.OnHover(state);
}
protected override void OnHoverLost(InputState state)
{
FadeEdgeEffectTo(0, transition_time, Easing.OutQuint);
base.OnHoverLost(state);
}
public override bool AcceptsFocus => bindTarget == null;
private KeyButton bindTarget;
public bool AllowMainMouseButtons;
public IEnumerable<KeyCombination> Defaults;
private bool isModifier(Key k) => k < Key.F1;
protected override bool OnClick(InputState state) => true;
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
{
if (!HasFocus || !bindTarget.IsHovered)
return base.OnMouseDown(state, args);
if (!AllowMainMouseButtons)
{
switch (args.Button)
{
case MouseButton.Left:
case MouseButton.Right:
return true;
}
}
bindTarget.UpdateKeyCombination(KeyCombination.FromInputState(state));
return true;
}
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
{
// don't do anything until the last button is released.
if (!HasFocus || state.Mouse.Buttons.Any())
return base.OnMouseUp(state, args);
if (bindTarget.IsHovered)
finalise();
else
updateBindTarget();
return true;
}
protected override bool OnWheel(InputState state)
{
if (HasFocus)
{
if (bindTarget.IsHovered)
{
bindTarget.UpdateKeyCombination(KeyCombination.FromInputState(state));
finalise();
return true;
}
}
return base.OnWheel(state);
}
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
{
if (!HasFocus)
return false;
switch (args.Key)
{
case Key.Escape:
finalise();
return true;
case Key.Delete:
bindTarget.UpdateKeyCombination(InputKey.None);
finalise();
return true;
}
bindTarget.UpdateKeyCombination(KeyCombination.FromInputState(state));
if (!isModifier(args.Key)) finalise();
return true;
}
protected override bool OnKeyUp(InputState state, KeyUpEventArgs args)
{
if (!HasFocus) return base.OnKeyUp(state, args);
finalise();
return true;
}
private void finalise()
{
if (bindTarget != null)
{
store.Update(bindTarget.KeyBinding);
bindTarget.IsBinding = false;
Schedule(() =>
{
// schedule to ensure we don't instantly get focus back on next OnMouseClick (see AcceptFocus impl.)
bindTarget = null;
});
}
if (HasFocus)
GetContainingInputManager().ChangeFocus(null);
pressAKey.FadeOut(300, Easing.OutQuint);
pressAKey.Padding = new MarginPadding { Bottom = -pressAKey.DrawHeight };
}
protected override void OnFocus(InputState state)
{
AutoSizeDuration = 500;
AutoSizeEasing = Easing.OutQuint;
pressAKey.FadeIn(300, Easing.OutQuint);
pressAKey.Padding = new MarginPadding();
updateBindTarget();
base.OnFocus(state);
}
protected override void OnFocusLost(InputState state)
{
finalise();
base.OnFocusLost(state);
}
private void updateBindTarget()
{
if (bindTarget != null) bindTarget.IsBinding = false;
bindTarget = buttons.FirstOrDefault(b => b.IsHovered) ?? buttons.FirstOrDefault();
if (bindTarget != null) bindTarget.IsBinding = true;
}
private class KeyButton : Container
{
public readonly Framework.Input.Bindings.KeyBinding KeyBinding;
private readonly Box box;
public readonly OsuSpriteText Text;
private Color4 hoverColour;
private bool isBinding;
public bool IsBinding
{
get { return isBinding; }
set
{
if (value == isBinding) return;
isBinding = value;
updateHoverState();
}
}
public KeyButton(Framework.Input.Bindings.KeyBinding keyBinding)
{
KeyBinding = keyBinding;
Margin = new MarginPadding(padding);
// todo: use this in a meaningful way
// var isDefault = keyBinding.Action is Enum;
Masking = true;
CornerRadius = padding;
Height = height;
AutoSizeAxes = Axes.X;
Children = new Drawable[]
{
new Container
{
AlwaysPresent = true,
Width = 80,
Height = height,
},
box = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black
},
Text = new OsuSpriteText
{
Font = "Venera",
TextSize = 10,
Margin = new MarginPadding(5),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Text = keyBinding.KeyCombination.ReadableString(),
},
};
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
hoverColour = colours.YellowDark;
}
protected override bool OnHover(InputState state)
{
updateHoverState();
return base.OnHover(state);
}
protected override void OnHoverLost(InputState state)
{
updateHoverState();
base.OnHoverLost(state);
}
private void updateHoverState()
{
if (isBinding)
{
box.FadeColour(Color4.White, transition_time, Easing.OutQuint);
Text.FadeColour(Color4.Black, transition_time, Easing.OutQuint);
}
else
{
box.FadeColour(IsHovered ? hoverColour : Color4.Black, transition_time, Easing.OutQuint);
Text.FadeColour(IsHovered ? Color4.Black : Color4.White, transition_time, Easing.OutQuint);
}
}
public void UpdateKeyCombination(KeyCombination newCombination)
{
KeyBinding.KeyCombination = newCombination;
Text.Text = KeyBinding.KeyCombination.ReadableString();
}
}
}
}