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https://github.com/ppy/osu
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49 lines
1.6 KiB
C#
49 lines
1.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.OpenGL.Textures;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Audio;
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using osuTK.Graphics;
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namespace osu.Game.Skinning
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{
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public class DefaultSkin : Skin
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{
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public DefaultSkin()
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: base(SkinInfo.Default)
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{
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Configuration = new DefaultSkinConfiguration();
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}
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public override Drawable GetDrawableComponent(ISkinComponent component) => null;
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public override Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => null;
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public override SampleChannel GetSample(ISampleInfo sampleInfo) => null;
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public override IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup)
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{
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switch (lookup)
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{
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// todo: this code is pulled from LegacySkin and should not exist.
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// will likely change based on how databased storage of skin configuration goes.
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case GlobalSkinColours global:
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switch (global)
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{
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case GlobalSkinColours.ComboColours:
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return SkinUtils.As<TValue>(new Bindable<IReadOnlyList<Color4>>(Configuration.ComboColours));
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}
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break;
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}
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return null;
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}
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}
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}
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