mirror of https://github.com/ppy/osu
134 lines
5.3 KiB
C#
134 lines
5.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System;
|
|
using System.Linq;
|
|
using NUnit.Framework;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Screens;
|
|
using osu.Framework.Testing;
|
|
using osu.Game.Configuration;
|
|
using osu.Game.Graphics.Backgrounds;
|
|
using osu.Game.Online.API;
|
|
using osu.Game.Screens;
|
|
using osu.Game.Screens.Backgrounds;
|
|
using osu.Game.Skinning;
|
|
using osu.Game.Users;
|
|
|
|
namespace osu.Game.Tests.Visual.Background
|
|
{
|
|
[TestFixture]
|
|
public class TestSceneBackgroundScreenDefault : OsuTestScene
|
|
{
|
|
private BackgroundScreenStack stack;
|
|
private BackgroundScreenDefault screen;
|
|
|
|
private Graphics.Backgrounds.Background getCurrentBackground() => screen.ChildrenOfType<Graphics.Backgrounds.Background>().FirstOrDefault();
|
|
|
|
[Resolved]
|
|
private SkinManager skins { get; set; }
|
|
|
|
[Resolved]
|
|
private OsuConfigManager config { get; set; }
|
|
|
|
[SetUpSteps]
|
|
public void SetUpSteps()
|
|
{
|
|
AddStep("create background stack", () => Child = stack = new BackgroundScreenStack());
|
|
AddStep("push default screen", () => stack.Push(screen = new BackgroundScreenDefault(false)));
|
|
AddUntilStep("wait for screen to load", () => screen.IsCurrentScreen());
|
|
}
|
|
|
|
[Test]
|
|
public void TestBackgroundTypeSwitch()
|
|
{
|
|
setSupporter(true);
|
|
|
|
setSourceMode(BackgroundSource.Beatmap);
|
|
AddUntilStep("is beatmap background", () => getCurrentBackground() is BeatmapBackground);
|
|
|
|
setSourceMode(BackgroundSource.BeatmapWithStoryboard);
|
|
AddUntilStep("is storyboard background", () => getCurrentBackground() is BeatmapBackgroundWithStoryboard);
|
|
|
|
setSourceMode(BackgroundSource.Skin);
|
|
AddUntilStep("is default background", () => getCurrentBackground().GetType() == typeof(Graphics.Backgrounds.Background));
|
|
|
|
setCustomSkin();
|
|
AddUntilStep("is skin background", () => getCurrentBackground() is SkinBackground);
|
|
}
|
|
|
|
[Test]
|
|
public void TestTogglingSupporterTogglesBeatmapBackground()
|
|
{
|
|
setSourceMode(BackgroundSource.Beatmap);
|
|
|
|
setSupporter(true);
|
|
AddUntilStep("is beatmap background", () => getCurrentBackground() is BeatmapBackground);
|
|
|
|
setSupporter(false);
|
|
AddUntilStep("is default background", () => !(getCurrentBackground() is BeatmapBackground));
|
|
|
|
setSupporter(true);
|
|
AddUntilStep("is beatmap background", () => getCurrentBackground() is BeatmapBackground);
|
|
}
|
|
|
|
[TestCase(BackgroundSource.Beatmap, typeof(BeatmapBackground))]
|
|
[TestCase(BackgroundSource.BeatmapWithStoryboard, typeof(BeatmapBackgroundWithStoryboard))]
|
|
[TestCase(BackgroundSource.Skin, typeof(SkinBackground))]
|
|
public void TestBackgroundDoesntReloadOnNoChange(BackgroundSource source, Type backgroundType)
|
|
{
|
|
Graphics.Backgrounds.Background last = null;
|
|
|
|
setSourceMode(source);
|
|
setSupporter(true);
|
|
if (source == BackgroundSource.Skin)
|
|
setCustomSkin();
|
|
|
|
AddUntilStep("wait for beatmap background to be loaded", () => (last = getCurrentBackground())?.GetType() == backgroundType);
|
|
AddAssert("next doesn't load new background", () => screen.Next() == false);
|
|
|
|
// doesn't really need to be checked but might as well.
|
|
AddWaitStep("wait a bit", 5);
|
|
AddUntilStep("ensure same background instance", () => last == getCurrentBackground());
|
|
}
|
|
|
|
[Test]
|
|
public void TestBackgroundCyclingOnDefaultSkin([Values] bool supporter)
|
|
{
|
|
Graphics.Backgrounds.Background last = null;
|
|
|
|
setSourceMode(BackgroundSource.Skin);
|
|
setSupporter(supporter);
|
|
setDefaultSkin();
|
|
|
|
AddUntilStep("wait for beatmap background to be loaded", () => (last = getCurrentBackground())?.GetType() == typeof(Graphics.Backgrounds.Background));
|
|
AddAssert("next cycles background", () => screen.Next());
|
|
|
|
// doesn't really need to be checked but might as well.
|
|
AddWaitStep("wait a bit", 5);
|
|
AddUntilStep("ensure different background instance", () => last != getCurrentBackground());
|
|
}
|
|
|
|
private void setSourceMode(BackgroundSource source) =>
|
|
AddStep($"set background mode to {source}", () => config.SetValue(OsuSetting.MenuBackgroundSource, source));
|
|
|
|
private void setSupporter(bool isSupporter) =>
|
|
AddStep($"set supporter {isSupporter}", () => ((DummyAPIAccess)API).LocalUser.Value = new User
|
|
{
|
|
IsSupporter = isSupporter,
|
|
Id = API.LocalUser.Value.Id + 1,
|
|
});
|
|
|
|
private void setCustomSkin()
|
|
{
|
|
// feign a skin switch. this doesn't do anything except force CurrentSkin to become a LegacySkin.
|
|
AddStep("set custom skin", () => skins.CurrentSkinInfo.Value = new SkinInfo { ID = 5 });
|
|
}
|
|
|
|
private void setDefaultSkin() => AddStep("set default skin", () => skins.CurrentSkinInfo.SetDefault());
|
|
|
|
[TearDownSteps]
|
|
public void TearDown() => setDefaultSkin();
|
|
}
|
|
}
|